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Type: Posts; User: alkamenes

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  1. Replies
    1
    Views
    47,855

    Where is TibiaAPI?

    Cant find the sources of tibia api on google archives.
    Even though it was outdated, it has some nice piece of code which could be reused.
  2. Replies
    17
    Views
    5,632

    How to find the container.start?

    How to find the container.start?
  3. Replies
    6
    Views
    26,330

    Thank you very much.

    Thank you very much.
  4. Replies
    6
    Views
    26,330

    What has happened to the forum?

    I havent been on for quite a while. What has happened to the forum? The design changed. Content removed!?
    I cant find any announcements. Where is Ian? Who is the admin now?
    Maybe there should have...
  5. Replies
    3
    Views
    837

    RE: XY od battle window

    Nevermind.
  6. Replies
    0
    Views
    469

    Few question about packets

    Hello again,
    I have got few question about packets in general.

    1. What is the XTeaKey? What does it do?
    2. The address for the SocketStruct, what is it good for?
    3. What happens at the...
  7. RE: Major changes since 8.5~? (base address, xor, etc)

    Battlelist starts at:
    Base + 0x547008 (tibia 9.54)

    Joe has written a very good tutorial about this:
    http://tpforums.org/forum/thread-7914.html

    The structure of its hasnt changed much, you can...
  8. Replies
    7
    Views
    1,208

    RE: BattleList Structure

    I didnt realize addresses are decimal...
    Thank you very much.
  9. Replies
    7
    Views
    1,208

    RE: BattleList Structure

    My result for the battlelist is:
    tibia.exe + 543008

    I have just tested it, it seems to be right although it wasnt marked as static. (using cheatengine)
    Can anyone confirm this?

    Creature.Y =...
  10. Replies
    7
    Views
    1,208

    BattleList Structure

    Hello,
    it is the first time Im trying to get information about the battleList.

    My first problem is that I can find the address, but it is not static. I have tried to find pointers there but...
  11. Replies
    0
    Views
    685

    How to get HP-address with cheatengine

    Hello,
    probably many of you already known this, but it could be useful for some beginners.
    How to get HP-Address with cheatengine.

    The trick is to search for values between 1327400000 (d) and...
  12. Replies
    41
    Views
    18,191

    RE: SendHotkeys like neobot.

    I dont want to read it, but understand it.
    I thought there is a system. Like I choose an address + dynmaic offset to get all possible hotkeys. That was my thought.
    Anyway thanks for the information.
  13. Replies
    41
    Views
    18,191

    RE: SendHotkeys like neobot.

    Hello,
    Im trying to figure out how to use the hotkey addresses.
    You are reading the content at hotkey F1.
    Thats fine, but how can I determine which hotkey is being read or written. For example...
  14. Replies
    13
    Views
    1,626

    RE: [HELP] Easy (hard) Loot

    The object item must be the item you want to move.
    And the move function works like this:
    item.Move(moveToThisLocation, Count);

    Item item = c.GetItems().FirstOrDefault(i => i.Location.Type ==...
  15. Replies
    126
    Views
    30,611

    RE: 9.44 addresses and changes - ONLY HERE!

    BlackD has explained it quite good. Take a look here:
    http://tpforums.org/forum/thread-8824.html
  16. Replies
    126
    Views
    30,611

    RE: 9.44 addresses and changes - ONLY HERE!

    Some adresses

    BattleList.Start = 0x941008 - 0x400000 + baseAdress;
    Client.SocketStruct = 0x99718C - 0x400000 + baseAdress;
    Client.RecvPointer = 0x6EB938 - 0x400000 + baseAdress;...
  17. Replies
    49
    Views
    7,211

    RE: We got a problem?

    Thank you, that helped me a lot.
  18. Replies
    49
    Views
    7,211

    RE: We got a problem?

    Hello,
    Im really trying to understand the code, but im stuck at this point.
    Could u explain me what dynamic offset means and how to use it?
    Im using windows 7 and my addresses keeps changing all...
  19. Replies
    28
    Views
    56,898

    Sticky: RE: OllyDbg Tutorial: Updating Addresses

    Thats a good tutorial.
    I just wonder, how the first developer have found these addresses, since they couldn't use an older version.
  20. Replies
    9
    Views
    3,130

    RE: TibiaAPI v2.9.8.1 for Tibia 8.62

    Right.
    Thank you for the latest version.
    I think, it have been a challenge for you to find the "context-menu" bug? Nice to see that you have made it.
  21. Replies
    1
    Views
    962

    Simple LevelSpy

    A very simple LevelSpy-Function. Working with the +- on the numpad.


    Client client = Client.GetClients()[0]; // global
    int currentFloorLevel = 0; // global

    KeyboardHook.Enable();

    ...
  22. Replies
    9
    Views
    3,130

    RE: TibiaAPI v2.9.8.1 for Tibia 8.62

    Are u using visual studio 2010? If not, you should update ur project to this version.
  23. Replies
    3
    Views
    1,298

    Assembler Basics - Overview

    Hello,
    if u want to work with Olly, the attached file may be useful for u.

    The file contains many basic commands for assembler. I think it can be quite useful, if u dont want to learn the...
  24. Replies
    4
    Views
    1,719

    RE: Tibia Programming: Introduction

    Im looking forward for more. Thanks.
  25. Replies
    22
    Views
    3,664

    RE: [Help me] Looter

    To open corpses you have to use the proxy or the hookproxy.
    Both are bugged :S
Results 1 to 25 of 52
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