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Type: Posts; User: Ash Katchup

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  1. Replies
    11
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    112,259

    Hey Lolrapa, found what you've been missing?

    Hey Lolrapa, found what you've been missing?
  2. Replies
    31
    Views
    39,858

    Gurka, do you mind sharing it here?

    Gurka, do you mind sharing it here?
  3. Take a look at this:...

    Take a look at this: http://tpforums.org/forum/threads/5170-Items-dragging
  4. Replies
    20
    Views
    43,686

    One of the best thread i've seen all this years....

    One of the best thread i've seen all this years.

    Thanks Blequi.

    I hope the flame of sharing will raise from the ashes.
  5. Replies
    2
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    21,681

    http://tpforums.org/forum/threads/3750-Get-Current...

    http://tpforums.org/forum/threads/3750-Get-Current-Channel

    Can't handle it. Way 2 pro.
  6. Replies
    4
    Views
    28,301

    Yes, that list uses 0x400000 as base address...

    Yes, that list uses 0x400000 as base address (ASLR off).
  7. Replies
    4
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    28,301

    [10.91] Addresses

    Daniel's list:



    tibiaModuleRegionSize=&H421000
    LoginServerStartPointer=&H98C0A4
    LoginServerStep=&H30
    HostnamePointerOffset=&H4
    IPAddressPointerOffset=&H20
    PortOffset=&H28
  8. Replies
    1
    Views
    25,899

    What do you know so far?

    What do you know so far?
  9. Replies
    3
    Views
    19,737

    bool validTarget = false; foreach (Creature c...

    bool validTarget = false;

    foreach (Creature c in new Battlelist().GetCreatures())
    {
    validTarget = true;

    if (chkFriendly.Checked)
    {
    if (!c.HasAttackedMeRecently(2000))
    validTarget...
  10. Replies
    9
    Views
    19,465

    Yes, it did. I don't know how to read memory...

    Yes, it did.

    I don't know how to read memory values from D3D games.

    Sorry.
  11. Replies
    176
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    17,062

    1st: try to avoid TibiaAPI since it is outdated ...

    1st: try to avoid TibiaAPI since it is outdated

    2nd: About containers, check this: http://tpforums.org/forum/threads/6047-Current-Container-s-structure

    3rd: That is a nice idea! Keep me updated...
  12. Replies
    71
    Views
    44,036

    It is working inside MemoryScanner but i can't...

    It is working inside MemoryScanner but i can't update this thread's project.

    I'll give a better look later. Thanks!
  13. Replies
    71
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    44,036

    Weird... I've downloaded MemoryScanner before and...

    Weird... I've downloaded MemoryScanner before and it didn't work.

    I'll give another try.

    Thanks!
  14. Replies
    71
    Views
    44,036

    I'm trying to update this to 10.9 but can't find...

    I'm trying to update this to 10.9 but can't find PrintFps and PrintName addresses.

    I've got these addresses, but they are incorrect.


    private int PrintFps = 0x97049; //dunno lol
    private int...
  15. So are you going to write Tibia's memory or use...

    So are you going to write Tibia's memory or use that 1 pixel stuff? Let me know because i'm newbie =)
  16. Take a look at:...

    Take a look at: http://tpforums.org/forum/threads/5170-Items-dragging
  17. Why don't you use Spy++ on Windbot? My trial is...

    Why don't you use Spy++ on Windbot? My trial is over so i can't help.
  18. Replies
    2
    Views
    19,520

    Indeed. Visible, as opposite of invisible, can't...

    Indeed. Visible, as opposite of invisible, can't be read at client-side.

    On the other hand, we have OnScreen property at step 164. This is used to track only valid creatures (alive and on screen)...
  19. Replies
    5
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    13,350

    Check this post:...

    Check this post: http://tpforums.org/forum/threads/6025-Tibia-10-33-Battlelist-Structure
  20. Replies
    4
    Views
    1,163

    An "ot client" can be a normal Tibia client or a...

    An "ot client" can be a normal Tibia client or a custom one. Which one are you talking about?
  21. Replies
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    1,163

    http://tpforums.org/forum/threads/4076-How-to-find...

    http://tpforums.org/forum/threads/4076-How-to-find-static-pointers-in-Tibia-s-memory?p=37360&viewfull=1#post37360
  22. Replies
    9
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    25,495

    You can also check this thread:...

    You can also check this thread: http://tpforums.org/forum/threads/6025-Tibia-10-33-Battlelist-Structure
  23. Replies
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    25,495

    You're probably doing it right. Thing is...

    You're probably doing it right.

    Thing is battlelist cache isn't cleaned when a creature leaves your screen. So, yes, there will be a lot of shitty data (including creatures you'd killed).
  24. Replies
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    37,049

    SOLVED Yesterday: i was using Cheat Engine...

    SOLVED

    Yesterday: i was using Cheat Engine 6.4 and couldn't find this pointer (PointerScan shows 0 results).

    This morning i was using my notebook and though about trying here with CheatEngine...
  25. Replies
    14
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    37,049

    I've also tried but CheatEngine can't find any...

    I've also tried but CheatEngine can't find any pointer. That's weird.
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