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  1. Replies
    20
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    43,692

    I guess it is the "IsDead" flag in the creature...

    I guess it is the "IsDead" flag in the creature object. I'm trying to find the map structure, but seems really crazy.
  2. Replies
    20
    Views
    43,692

    Another great tutorial, thank you for sharing.

    Another great tutorial, thank you for sharing.
  3. Replies
    4
    Views
    28,301

    Tested few addresses here, still the same...

    Tested few addresses here, still the same addresses as 10.90
  4. Replies
    3
    Views
    19,740

    foreach (Creature c in new...

    foreach (Creature c in new Battlelist().GetCreatures())
    {

    if (chkFriendly.Checked && !c.HasAttackedMeRecently(2000))...
  5. Replies
    23
    Views
    42,225

    Great tutorial, congratulations!

    Great tutorial, congratulations!
  6. Replies
    9
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    25,025

    You dont have to remove the base address from the...

    You dont have to remove the base address from the address, you must add it to the basic address (or remove the 0x400000 and then add the baseAddress).
  7. Replies
    84
    Views
    25,685

    Probably it is a linked list like on tibia, a...

    Probably it is a linked list like on tibia, a pointer that has a pointer the the structure and to the next backpack pointer.
  8. Replies
    9
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    25,025

    I remember to check that some months ago, it's a...

    I remember to check that some months ago, it's a linked list of all hotkeys presets, and there is an address telling you which hotkey is active (the name of the hotkey)
  9. My guess is: Make all data from port 7171 be...

    My guess is:

    Make all data from port 7171 be sent directly to your proxy server, that you get those messages and redirect them to the tibia server, and the data from the tibia server you send back...
  10. Replies
    18
    Views
    74,469

    Could you post the code you used to run 10...

    Could you post the code you used to run 10 scripts at same time async? This way I can see if your doing what I'm saying or not xD
  11. Replies
    18
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    74,469

    I'm almost sure you will have problems, when I...

    I'm almost sure you will have problems, when I get time to play with tibia programs again I can take a look in a possible solution.
  12. Replies
    18
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    74,469

    Nice one, but probably you will have problems...

    Nice one, but probably you will have problems running more than one lua script at same time, take care about that.
  13. Replies
    9
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    25,496

    In the BattleList structure you can get those...

    In the BattleList structure you can get those values, like if the player is in your floor (Z position), if it's in your screen ("On Screen" flag) and many other things, TibiaAPI has most of those...
  14. Replies
    2
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    21,285

    There is no pointer for BL address, it's an...

    There is no pointer for BL address, it's an static address.

    Hint: Search your name, go up and so on... :D look for the green addresses on CE list, they are static addresses.
  15. Replies
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    29,478

    [Help] Editing a DLL

    Hello, I'm doing some tests with an OCR dll provided by Asprise, but since it's like a trial version when I call the dll method .Recognize() it ramdomly shows me a MessageBox asking if I want to...
  16. Thread: Reading packets

    by Casky
    Replies
    4
    Views
    22,050

    Yeah, that's what I tought, well, I'm gonna wait...

    Yeah, that's what I tought, well, I'm gonna wait a little bit to see if I get any other ideas, and also study your code xD

    Thanks again
  17. Thread: Reading packets

    by Casky
    Replies
    4
    Views
    22,050

    Thanks for you answer klusbert, but its too...

    Thanks for you answer klusbert, but its too advanced for me, I have no idea how to update that system in case of tibia update, also I would like to avoid "write" to tibia memory for now, since a...
  18. Thread: Reading packets

    by Casky
    Replies
    4
    Views
    22,050

    Reading packets

    Hello, I've been trying to read packets from the server directly from the memory, I saw some project in here made by klusbert if I'm not wrong, where it was reading the "Incoming Data" address.
    ...
  19. Replies
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    80,764

    Ok then, thank you, as I suspected, it was...

    Ok then, thank you, as I suspected, it was hardcoded, no problem, thank you!
  20. Thread: New on c#

    by Casky
    Replies
    2
    Views
    22,214

    Why you're not using "int baseA" ? Dynamic...

    Why you're not using "int baseA" ?

    Dynamic variables can be converted to a double value in some cases, since C# will pick the "best" object type even converting .ToInt32()
  21. Replies
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    24,209

    LoW made a tutorial about the last message, just...

    LoW made a tutorial about the last message, just try to implement that into another channel, I'm not sure, I never tried to work with that yet.
    ...
  22. Replies
    69
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    80,764

    Hey Jo3, I was looking around the forum about an...

    Hey Jo3, I was looking around the forum about an outfit changer, are the outfits ID's hardcoded in all those programs? Or there is a way to "link" a monster/outfit name to an ID?

    Like:
    Citizen -...
  23. If you mean a "Dash" system, I guess you just...

    If you mean a "Dash" system, I guess you just need to spam "Move packets" to the server, not sure tbh.
  24. Thread: [C#] .map reader

    by Casky
    Replies
    10
    Views
    43,351

    Ye, I was just messing around with the map files,...

    Ye, I was just messing around with the map files, testing some pathfinders, then I faced this problem, was trying to create a path on all fenrock dragon lords, since the space to walk inside the cave...
  25. Thread: [C#] .map reader

    by Casky
    Replies
    10
    Views
    43,351

    I was trying to read the maps files some days ago...

    I was trying to read the maps files some days ago and I got stuck with the 255 values on sqm's with fire/poison fields, because if you use a FF to block the way and then move away from that point,...
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