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  1. Replies
    31
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    39,830

    So, does anyone still need to know the decryption...

    So, does anyone still need to know the decryption method? I took a look in TibiCAM it and understood how it decrypts the files, and turned it into a Python script:

    Encrypted:


    $ hexdump -C...
  2. Replies
    4
    Views
    1,835

    Ahh. That makes sense. Would have been easier to...

    Ahh. That makes sense. Would have been easier to figure out if I had displayed the value in base 10. :)

    Another thing: My Creature class has this guess (atleast 0x00, 0x01 and 0x02 were guesses):...
  3. Replies
    4
    Views
    1,835

    Hehe, well I just updated my old code which I put...

    Hehe, well I just updated my old code which I put together by checking TibiaAPI and this forum, so I can't say that I made it all by myself. Most of the new stuff (from Offset.LookMount and onwards)...
  4. Replies
    4
    Views
    1,835

    Tibia [10.33] Battlelist Structure

    Hello

    I've spent some hours trying to figure out the battelist structure for the latest Tibia client. Last time I did this kind of stuff was some years ago, so there have been some changed which...
  5. Replies
    8
    Views
    1,345

    RE: Read battlelist (only visibles in battlelist)

    1. Store all your addresses without base address and you would never need to subtract with 0x400000.
    2. Do not add the base address inside the ReadBytes-method. What if you read a pointer, for...
  6. Replies
    10
    Views
    2,054

    RE: [9.54] Battlelist structure

    Nice! Seems that I had some small errors, but we had the same zBug/Unknown values. Would be cool if someone had or could find out (by reverse engineering maybe?) what all the unknown values are for. ...
  7. Replies
    8
    Views
    1,345

    RE: Read battlelist (only visibles in battlelist)

    At the moment im doing this:


    public static Dictionary<uint, Creature> getAllCreatures(IntPtr handle, long baseAddress, uint playerId)
    {
    Start = 0x547008 +...
  8. Replies
    10
    Views
    2,054

    [9.54] Battlelist structure

    Hello

    I've tried to learn / study the battlelist for version 9.54 and there is still some gaps that needs to be filled. All values are 4 bytes except type (which is a part of id anyways) and name...
  9. RE: Major changes since 8.5~? (base address, xor, etc)

    Thanks alot alkamenes!

    I did find something strange when I was coding yesterday. I used a timer and read the map data from memory every second, I also iterated all tiles to find myself and then...
  10. RE: Major changes since 8.5~? (base address, xor, etc)

    Aha okey.


    Alright, thanks! Btw, what do you mean by "I don't dev for cipsoft's Tibia anymore"? Sarcasm? :P
  11. Major changes since 8.5~? (base address, xor, etc)

    Hello

    I haven't been "involved" in tibia programming since version 8.5~ and I have some questions about stuff that have changed since then that I hoped that someone could answer!

    What is the...
  12. Replies
    24
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    3,688

    RE: [update] Tibia 9.00

    Can someone explain or link to a thread that explains what the attackcount is?
  13. Replies
    24
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    3,688

    RE: [update] Tibia 9.00

    Client.XTeaKey is at 0x7C8D1C.
  14. Replies
    34
    Views
    900

    9.00 Login packet - Need help

    Hello

    I'm trying to connect to a official tibia server using C++. I've looked at some YATC code and sniffing packets but I still doesn't get it to work.

    This is what my login packet looks like...
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