Deprecated: The behavior of unparenthesized expressions containing both '.' and '+'/'-' will change in PHP 8: '+'/'-' will take a higher precedence in /home/iano/public_html/tpforums-vb5/forum/includes/class_core.php on line 5842

PHP Warning: Use of undefined constant MYSQL_NUM - assumed 'MYSQL_NUM' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 165

PHP Warning: Use of undefined constant MYSQL_ASSOC - assumed 'MYSQL_ASSOC' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 165

PHP Warning: Use of undefined constant MYSQL_BOTH - assumed 'MYSQL_BOTH' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 165

PHP Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in ..../includes/functions_navigation.php on line 588

PHP Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in ..../includes/functions_navigation.php on line 612

PHP Warning: Use of undefined constant misc - assumed 'misc' (this will throw an Error in a future version of PHP) in ..../global.php(29) : eval()'d code(6) : eval()'d code on line 1

PHP Warning: Use of undefined constant index - assumed 'index' (this will throw an Error in a future version of PHP) in ..../global.php(29) : eval()'d code(6) : eval()'d code on line 1

PHP Warning: Use of undefined constant misc - assumed 'misc' (this will throw an Error in a future version of PHP) in ..../includes/class_bootstrap.php(1422) : eval()'d code(4) : eval()'d code on line 1

PHP Warning: Use of undefined constant index - assumed 'index' (this will throw an Error in a future version of PHP) in ..../includes/class_bootstrap.php(1422) : eval()'d code(4) : eval()'d code on line 1
Search Results - Forums

Search:

Type: Posts; User: Blackd

Page 1 of 2 1 2

Search: Search took 0.02 seconds.

  1. Replies
    16
    Views
    5,804

    patterns

    Nice forum thread.
    Yes, patterns with some wildcard bytes -Olly style- That is the best solution for autoupdating any address.
    If you can do something manually then a code can always do it for you...
  2. Thread: 9.71 Addrz

    by Blackd
    Replies
    8
    Views
    2,388

    RE: 9.71 Addrz

    just a note: you can always obtain almost every addresses checking the latest config.ini of my open source program, blackd proxy
    but anyways I am always posting them in my programming subforum.
    ...
  3. Replies
    3
    Views
    1,597

    RE: New charlist in Tibia 9.71

    it is a bit harder now because the new union types, but it is still possible to read the char list.
    I have published the new function and a simple test proyect in my web:
    ...
  4. Replies
    15
    Views
    2,452

    RE: New 9.53 adresses?

    You will always find my updated addresses in the updated config files of my tools ( blackdtools.com ) . I usually update all my tools in few hours, except for very big Tibia updates.
  5. Replies
    6
    Views
    1,523

    Tibia 9.5 - changes in the packet protocol

    Tibia 9.5 comes with an extra byte in some creature info packets
    AND, 3 new packet types: 1D, 9F and A6

    Packet type 1D ... new server ping for antikick feature?


    Case &H1D ' tibia 9.5
    ...
  6. Thread: 9.5 Addresses

    by Blackd
    Replies
    17
    Views
    26,054

    9.5 Addresses

    I guess they changed some packet formats / added new packet types and I still need to work on that. However, for now, I already updated all the addreses I use:


    tibiaModuleRegionSize=&H2EB000...
  7. Replies
    126
    Views
    30,610

    RE: 9.44 addresses and changes - ONLY HERE!

    if it helps you in some way, this is the code of my parser of Tibia.dat (from hard disk) for Tibia 9.4 + :



    ' for tibia 9.4 and higher
    Public Function LoadDatFile6(ByVal tibiadathere As...
  8. Sticky: RE: How to get object information from Tibia's memory

    You have a good proyect there Cameri. I like it.

    A little thing that might help you:
    Did you notice there is a new tile flag &H21 since Tibia 9.40? In tibia.dat it contains 6 bytes + 2 bytes for...
  9. Replies
    126
    Views
    30,610

    RE: 9.44 addresses and changes - ONLY HERE!

    Tibia 9.44 - Here are the updated addresses I use, obtained through the universal update method:

    MemLoginServer1=&H7AC600
    MemPortLoginServer1=&H7AC664
    adrMulticlient=&H52659F
    PLAYER_Z=&H978EB0...
  10. RE: How to use Windows XP Tibia 9.1+ address in Vista/7

    Updated code of my VB6 function.
    Now you don't need to know region size of Tibia.exe
    Now it will work in any Tibia version since 9.1.
    Tested up to version 9.44



    Public Function...
  11. Replies
    49
    Views
    7,210

    RE: We got a problem?

    I love to see that my discovering helped so many people here. I am happy about that :)
    Anyways I must admit I had a bit luck because I am not very good with ASM.
    I just saw a XOR there in the...
  12. Replies
    31
    Views
    5,674

    RE: request adr 9.43

    I don't keep all such old versions, but somehow I had 9.00 and I hope is enough with that:


    9.00, scroll down a bit and you find a reference to 0x67969C :


    004C76FF |. 68 484B5C00 PUSH...
  13. Replies
    31
    Views
    5,674

    RE: request adr 9.43

    I never used that address, but if you give the value of that address in several recent versions of Tibia then I can try obtaining the updated one since I see many people around desperate to find that...
  14. Replies
    7
    Views
    1,562

    RE: Universal method of updating any address

    Sorry, I really didn't know that OsQu posted about this before. Credits should go for that master! :)
    Anyways I guess it is good to remember this powerfull update tactic now that Cipsoft started...
  15. Replies
    7
    Views
    1,562

    RE: Universal method of updating any address

    you are right. Disabling ASLR is another option. However disabling ASLR requires changing a byte in tibia.exe , so be carefull with that. Maybe it could be detected as cheat so only use that modified...
  16. Replies
    7
    Views
    1,562

    Universal method of updating any address

    For bot makers:
    I decided to share with you my universal method of updating any address:
    1. install OllyDbg in a Windows XP machine. Why XP? because that way the code will always load in same...
  17. Replies
    49
    Views
    7,210

    RE: We got a problem?

    Ollydb is a good tool to see what changed in the code.
    It is a good tool to see the changes in a modified code. I always keep all tibia versions to compare with old codes. Then the changes looks...
  18. Replies
    49
    Views
    7,210

    RE: We got a problem?

    I think Cap is few lines after that part of the code I said.

    00415F23 |. 890D F0BF7A00 MOV DWORD PTR DS:[7ABFF0],ECX
    00415F29 |. 8B95 E0FEFFFF MOV EDX,DWORD PTR SS:[EBP-120]
    00415F2F |....
  19. Replies
    49
    Views
    7,210

    RE: We got a problem?

    so basicly, we cant just search the value now, now we need to find those addresses by finding a code line in tibia code? thx cipsoft ;) that kills most of nub bot makers ;)

    [/quote]

    not really,...
  20. Replies
    49
    Views
    7,210

    RE: We got a problem?

    I am not really good at math, but it looks like some kind magic number that you can use as the base value to calc everything (hp,maxhp,mana,maxmana) with the help of the XOR operator.
  21. Replies
    49
    Views
    7,210

    RE: We got a problem?

    you can read such addresses directly in windows xp. in vista/7 you need to add the dynamic offset.
    in any case (xp,vista or 7), after that, you have to do the XOR between 2 values to get a final...
  22. Replies
    49
    Views
    7,210

    RE: We got a problem?

    you are right, I am still trying to get new method to read such things from memory now. I am not very good with assembler.
    I finally found the problem, and the solution:

    Just look the difference...
  23. Replies
    9
    Views
    1,975

    RE: My addresses for Tibia 9.1

    yes, that is right, 1 login address and a distance offset could be enough, but I am lazy to modify something that already works even if it is not the best solution.
    And, well, you will see that the...
  24. Replies
    9
    Views
    1,975

    RE: My addresses for Tibia 9.1

    well, the bot was a bit dead lately as most people moved to neobot and ng, so I think it is better to release it as something absolutely free and open source. At least now I will get some extra...
  25. Thread: Addresses 9.1

    by Blackd
    Replies
    146
    Views
    30,396

    RE: Addresses 9.1

    Blackds method are not the same as tibiaApi he only patch &H90 to that Address I think.

    NeverMind Im dumb
    [/quote]

    in the latest version of my multiclient I don't need to disable ASLR anymore....
Results 1 to 25 of 40
Page 1 of 2 1 2