He meant he is using the same logic as you are except for the console output thing
Type: Posts; User: Diego
He meant he is using the same logic as you are except for the console output thing
You gotta find your position within the map and then you can calculate the tiles around you.
Location l = new Location(Client.Player.X(), Client.Player.Y(), Client.Player.Z());
...
Are you kidding me? thats the Bg img? jeeze. Good thing I retired long ago LOL
Green addresses means it it a static address, meanwhile a black one would be a pointer.
Yes, I rather use English on my projects, mainly because it is one of the most used languages and it is easier to read.
You are simply displaying the memory address + base address as an integer, you gotta read the value out of the memory in the tibia client first.
int playerExperience = ReadInt32(Experience);
...
For the time I developed TibiaViewer, i did not received any kind of banishment on me or any of my users, and I was using roughly 30-40 addresses just reading them though.
OP: you gotta keep in mind...
There no need to cast into intptr as far as I remember (haven't touched c# in months) if you are getting your handle out of the process you can do something like
Process Tibia;
...
I usually shop my pieces on compusa when I get a chance to go to Texas, otherwise pcel but I don't order anything online, I rather go to the store personally :p
If you plan on having a cavebot to it, then yes...
Start off with the map functions, once done that, go for the targeting and so on..
Nice, keep it going ^_^
If you need any help or some, just hit me up a PM
Only the names listed in the market has a name flag, and valuable items for obvious reason are not included. :p
Yeah, he said you'll be out for a week :p
The password is still storing statically in the memory
No. If you set up a timer to constantly update the battle list, you will be updating this for no reason most of the time.
In the other hand you can just call up a function like "UpdateCache()" when...
Or you can just update the cache when needed, instead of adding a timer to it
The addresses didn't change Josh, and BL doesnt have a level offset, AFAIK.
Why don't you take advantage off the structures instead @skills, equipment, etc, instead of finding 10x the addresses that...
You have to edit Tibia's memory - We do it through memory addresses which tells us what data is there, in this case we need to edit 4 different address which holds the location we want to go to, and...
check my comment above
How about
Button.OnClick += addWpt()
Timer.onTick += doWalk()
addWpt()
{
location struct = readX, readY, readZ;
listbox.add(location.toString()); // 123,123,7
}
There are plenty tutorials in the legacy board about address updating. Suit yourself :)
There's 4 addresses you need to access to: GoToX, GoToY, GoToZ and isWalking (from bl)
You write on the memory the first 3 with the waypoint to want to go to and then set isWalking to 1
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Yeah, it is certainly a tough market to get into, hopefully this project grows and turns into great tool used on a daily-basis.