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Auto-open bodies
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Thread: Auto-open bodies

  1. #1
    Member
    Join Date
    May 2013
    Location
    Florida
    Posts
    54

    Auto-open bodies

    I'm just gonna put this as simply as possible. This is my code for auto-opening bodies. It doesn't work, and I don't know why. So, I need help figuring out what I'm doing wrong (other than not being able to condense the 17859643832689765329847562038476 loops). Halp pl0x. (NOTE: I am using TibiaAPI) (NOTE2: My.Settings.deadlocs is just a stringcollection) (NOTE3: c = client, p = player) (NOTE4: I knew less about programming when I wrote this code than I do now, but I still have no idea what the hell I'm doing with this one)

    Code:
    My.Settings.deadlocs.Clear()
            For Each dead As Creature In c.BattleList.GetCreatures
                If dead.HPBar = 0 Then
                    My.Settings.deadlocs.Add(dead.Location.ToString)
                    For Each bodyloc As String In My.Settings.deadlocs
                        For Each square As Tile In c.Map.GetTiles
                            If square.Location.ToString = bodyloc Then
                                For Each deadbody As Item In square.Items
                                    If deadbody.Data.Name.Contains("Dead") Or deadbody.Data.Name.Contains("Slain") Or deadbody.Data.Name.Contains("Remains") Then
                                        p.Walk(bodyloc)
                                        c.Inventory.UseItemOnTile(deadbody.Id, square)
                                        Lootitems()
                                    End If
                                Next
                            End If
                        Next
                    Next
                End If
            Next
    I also tried

    Code:
    Private Function openbodies2()
            Dim list As New List(Of body)
            For Each dead As Creature In c.BattleList.GetCreatures
                If dead.HPBar = 0 Then
                    Dim t As Tile = c.Map.GetTile(dead.Location)
                    Thread.Sleep(200)
                    Dim b As New body(t.Items.Find(Function(x) x.Data.Name.ToString.ToLower.StartsWith("dead ") Or x.Data.Name.ToString.ToLower.StartsWith("slain ") Or x.Data.Name.ToString.ToLower.StartsWith("remains ") And x.GetFlag(Addresses.DatItem.Flag.IsCorpse) = True).Id, dead.Location, False)
                    b.itemname = c.Map.GetTile(dead.Location).Items.Find(Function(x) x.Data.Name.ToString.ToLower.StartsWith("dead ") Or x.Data.Name.ToString.ToLower.StartsWith("slain ") Or x.Data.Name.ToString.ToLower.StartsWith("remains ") And x.GetFlag(Addresses.DatItem.Flag.IsCorpse) = True).Name
                    list.Add(b)
                End If
            Next
            For Each b As body In list
                Dim i As New Item(b.ID, b.itemname)
                i.OpenAsContainer(CByte(c.Inventory.GetContainers().Count()))
                Lootitems()
            Next
            Return True
        End Function
    but got the error "Object reference not set to an instance of an object." where it checks the item flag the first time, which I think generated after the bot froze after I killed something, but failed to show until I switched to the Visual Basic window.
    Last edited by poopsiedoodle; 04-14-2014 at 03:45 AM.

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