Hello, is there anyone who have this structure updated to 10.81 version ? I would be grateful for posting
Code:
public readonly static int Pointer = 0xB73ADC + (int)Clients.GameClient.MainModule.BaseAddress; // updated
public readonly static int TilePointer = 0xB78608 + (int)Clients.GameClient.MainModule.BaseAddress; // updated
public readonly static int Memory = 0x80BDF8 ;
public readonly static int MemoryOffset = 0x200A8;
public static readonly int MaxX = 18;
public static readonly int MaxY = 14;
public static readonly int MaxZ = 8;
public static readonly int MaxTiles = 2016;
public static readonly int StepTile = 170;
public static readonly int StepTileObject = 12;
public static readonly int DistanceTileObjectCount = 0;
public static readonly int DistanceTileObjects = 48;
public static readonly int DistanceObjectId = 4;
public static readonly int DistanceObjectData = 0;
public static readonly int DistanceObjectDataEx = 8;
public static readonly int TileOrder = 4;
Memory and MemoryOffset are addresses for this function: