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Citrus Raid v2
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07-24-2008, 03:24 PM
(This post was last modified: 08-12-2008 01:08 AM by Jo3Bingham. Edit Reason: )
Post: #1
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Citrus Raid v2
[FONT="Franklin Gothic Medium"][SIZE="4"]Newest Version[/SIZE]
Citrus Raid v2 : 1.3.0 [SIZE="4"]Older Versions[/SIZE] Citrus Raid v2 : 1.0.0 Citrus Raid v2 : 1.0.1 Citrus Raid v2 : 1.1.0 Citrus Raid v2 : 1.1.1 Citrus Raid v2 : 1.2.0 [SIZE="4"]Features/Change Log[/SIZE] Code: [LIST]How do I remove a(n) Announcement/Single Spawn/Area Spawn after I have added it to the list? You remove a(n) Announcement/Single Spawn/Area Spawn by clicking on it in the list and clicking the Remove button. How do I edit a(n) Announcement/Single Spawn/Area Spawn after I have added it to the list? You edit a(n) Announcement/Single Spawn/Area Spawn by clicking on it in the list and clicking the Edit button. The text fields will display the needed information, and you save that edit by clicking the Save button. Which raid system does this work with? I have only tested with the raid system that works with The Forgotten Server 0.2.x. [SIZE="4"]Bugs/To Do[/SIZE]
[SIZE="4"]Screenshots and Discussion[/SIZE] ![]() [SIZE="4"]Jo3Bingham[/SIZE][/FONT] |
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07-24-2008, 06:12 PM
Post: #2
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Citrus Raid v2
Update 1.0.1 fixed a few bugs in the save feature.
Jo3 |
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07-24-2008, 06:26 PM
Post: #3
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Citrus Raid v2
This project looks very promising! Nice and unique idea
(at least I haven't stumbeled into the project like that before)
TibiaAPI Developer |
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07-24-2008, 06:34 PM
Post: #4
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Citrus Raid v2
OsQu Wrote:This project looks very promising! Nice and unique ideaTHANKS! I made one before, but it was really sloppy. It's funny how you go 2-3 months and try to remake an old program and you can make it 100x faster and better. For instance, my old raid maker took me 3-4 days to make, there was a lot of code, and I couldn't figure out how to load raids. It took me about 2-3 hours to do this, a lot less code, and I have a load feature. ![]() Jo3 |
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07-25-2008, 12:50 PM
(This post was last modified: 07-28-2008 08:11 AM by Jo3Bingham. Edit Reason: )
Post: #5
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Citrus Raid v2
Update to 1.1.0. New user interface and fixed a few bugs.
Jo3 |
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07-27-2008, 05:27 AM
(This post was last modified: 07-28-2008 04:16 AM by Jesper_Kladden. Edit Reason: )
Post: #6
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Citrus Raid v2
heeh cool
![]() Edit:: w00t, this is cool: [img] http://jo3.knoxstudio.net/CitrusRaidv2/S...20copy.gif [/img] Found it on your site
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07-28-2008, 03:12 AM
(This post was last modified: 07-28-2008 03:14 AM by Jesse. Edit Reason: )
Post: #7
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Citrus Raid v2
Thanks, needed this atm. ^^
Your latest link is down btw. Presenting my Tibia related projects |
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07-28-2008, 08:12 AM
Post: #8
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Citrus Raid v2
Jesse Wrote:Thanks, needed this atm. ^^ Thanks, I fixed it. Jo3 |
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08-06-2008, 01:55 PM
Post: #9
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Citrus Raid v2
Update to v1.2.0. This update brings a new user interface with tabs and also a few small bugs were fixed.
Jo3 |
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08-06-2008, 02:05 PM
Post: #10
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Citrus Raid v2
Havent tried it yet since i quit working with ots D:
I'll try it soon if i ever decide to start up on OTs again but as for now im having fun learning VB loool |
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![[Image: CRMain.bmp]](http://jo3.knoxstudio.net/CitrusRaidv2/Screenshots/CRMain.bmp)


(at least I haven't stumbeled into the project like that before)

![[Image: buttonug.png]](http://www.tibiaug.com/buttonug.png)
