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How to get object information from Tibia's memory
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03-23-2009, 04:25 PM
Post: #41
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How to get object information from Tibia's memory
Its quite simple if you know your way around olly, I've also done an overlay exmaple, which uses external functions to print images overtop of the tibia window, I can post the code here if anyone will find it useful but usign tibias drawing routines makes for much cleaner code
plus, overlay is largely dependent on the users graphic card and relies on DirectX so the only sure way to get th image to display on every computer is to use tibias own drawing routines... when i get some time later ill make a tutuorial on this
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03-23-2009, 04:43 PM
Post: #42
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How to get object information from Tibia's memory
jeremic Wrote:Its quite simple if you know your way around olly, I've also done an overlay exmaple, which uses external functions to print images overtop of the tibia window, I can post the code here if anyone will find it useful but usign tibias drawing routines makes for much cleaner code I tried it already hehehe About know using the olly, i know the basics and don't understand many things ;( |
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03-23-2009, 04:48 PM
Post: #43
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How to get object information from Tibia's memory
I would consider taking time off from programming and learning how to debug and reverse engineer, your bots will look cleaner and you will be open to a wide variety of new tools to play with, tools that are inaccesible to "average" programmers
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03-24-2009, 05:00 AM
Post: #44
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How to get object information from Tibia's memory
And to learn that, I suggest lena's reverse engineering tutorials at http://www.tuts4you.com
But jeremic, what's that displaymap hotkey you're referring to? TibiaAPI Developer |
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03-24-2009, 10:52 AM
Post: #45
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How to get object information from Tibia's memory
OsQu Wrote:And to learn that, I suggest lena's reverse engineering tutorials at http://www.tuts4you.com Thanks! I already have the 50 tutorials from lena and i'll see everything! |
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03-24-2009, 11:24 AM
Post: #46
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How to get object information from Tibia's memory
OsQu Wrote:And to learn that, I suggest lena's reverse engineering tutorials at http://www.tuts4you.com It outputs a map of tibia over you whole screen where you can see other players and navigate though the map if you have elfbot u can try it out with "auto 100 displaymap" |
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04-28-2009, 10:30 AM
Post: #47
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How to get object information from Tibia's memory
jeremic Wrote:I would consider taking time off from programming and learning how to debug and reverse engineer, your bots will look cleaner and you will be open to a wide variety of new tools to play with, tools that are inaccesible to "average" programmers I agree with you, to some extent though... your bot might be cleaner... because you are leaving the implementation of functions to the Tibia client, but, due to that fact, if that implementation changes, or, if it does not always work like you expect it to, your bot could have problems that might turn hard to track down. So bear that in mind. Cameri TibiaTek+TibiaAPI Development Team Taking programming into a whole new level.
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04-28-2009, 02:37 PM
Post: #48
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How to get object information from Tibia's memory
Thats what i mean by reverse engineeirng... knowing exactly what tibias functions do and using them as effectively as possible
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plus, overlay is largely dependent on the users graphic card and relies on DirectX so the only sure way to get th image to display on every computer is to use tibias own drawing routines... when i get some time later ill make a tutuorial on this



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