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8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
09-18-2007, 03:45 PM (This post was last modified: 07-02-2009 04:03 AM by Jesper_Kladden. Edit Reason: )
Post: #1
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Since Cybers thread is closed I'll post the addresses here and a Mod or Admin can move them if they please Tongue.

CREDITS GOES TO JO3, FARSA, AND ALOT MORE!

8.5 Addresses:

http://tpforums.org/forum/showthread.php?t=3229

8.42 Addresses:

http://tpforums.org/forum/showpost.php?p...ostcount=1

8.40 Addresses:

http://www.tpforums.org/forum/showpost.p...tcount=159

8.21 Addresses:

http://www.tpforums.org/forum/showpost.p...stcount=42

7.6 Addresses:

http://www.tpforums.org/forum/showpost.p...tcount=196
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09-19-2007, 07:08 AM
Post: #2
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Thats useful for asta thnx Big Grin
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02-06-2008, 02:50 PM
Post: #3
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
(late) Thanks jo3, you rock. Smile

Presenting my Tibia related projects
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03-08-2008, 06:29 AM
Post: #4
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Can sb tell me, if the distances eg. bp or battlelist distances are different in Tibia 7.6, that eg. in Tibia 7.92? How to get them?

And thanks for the list!
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07-02-2008, 11:55 AM (This post was last modified: 08-06-2008 04:23 PM by Jo3Bingham. Edit Reason: )
Post: #5
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Code:
Player_Status = &H624BF8 'Poisoned = 1'Burning = 2'Energized = 4'Drunk = 8'MagicShield = 16'Paralyzed = 32'Hasted = 64'Battle = 128'Drowning = 256'Frozen = 512'Dazzled = 1024'Cursed = 2048'None = 0
Player_Fist_Perc = Player_Status + 4
Player_Club_Perc = Player_Status + 8
Player_Sword_Perc = Player_Status + 12
Player_Axe_Perc = Player_Status + 16
Player_Distance_Perc = Player_Status + 20
Player_Shielding_Perc = Player_Status + 24
Player_Fishing_Perc = Player_Status + 28
Player_Fist = Player_Status + 32
Player_Club = Player_Status + 36
Player_Sword = Player_Status + 40
Player_Axe = Player_Status + 44
Player_Distance = Player_Status + 48
Player_Shielding = Player_Status + 52
Player_Fishing = Player_Status + 56
Player_Cap = Player_Status + 72
Player_Stamina = Player_Status + 76
Player_Soul = Player_Status + 80
Player_Mana_Max = Player_Status + 84
Player_Mana = Player_Status + 88
Player_Magic_Perc = Player_Status + 92
Player_Level_Perc = Player_Status + 96
Player_Magic = Player_Status + 100
Player_Level = Player_Status + 104
Player_Experience = Player_Status + 108
Player_Health_Max = Player_Status + 112
Player_Health = Player_Status + 116
Player_ID = Player_Status + 120
Player_GoTo_Z = Player_Status + 180
Player_GoTo_Y = Player_Status + 184
Player_GoTo_X = Player_Status + 188
Player_Z = &H62FAF8
Player_Y = Player_Z + 4
Player_X = Player_Z + 8
Code:
Player_Head_Slot = &H62D190
Player_Neck_Slot = &H62D19C
Player_Container_Slot = &H62D1A8
Player_Body_Slot = &H62D1B4
Player_Left_Hand_Slot = &H62D1CC
Player_Left_Hand_Count = &H62D1D0
Player_Right_Hand_Slot = &H62D1C0
Player_Right_Hand_Count = &H62D1C4
Player_Legs_Slot = &H62D1D8
Player_Feet_Slot = &H62D1E4
Player_RING_Slot = &H62D1F0
Player_Arrow_Slot = &H62D1FC
Player_Arrow_Count = &H62D200
Code:
Cursor = &H77D458 '0 = normal, 7 = using something
BattleList_Begin = &H624CD0
Battlelist_End = &H630A90
MapPointer = &H634610
StartTime = &H77EA3
Login_Server_1 = &H774CF0
Level_Spy_Nop = &H4CE030
Level_Spy_Below = &H4CE034
Level_Spy_Above = &H4CE02C
Invisible = &H45C003
Invisible2 = &H4E8805
Name_Spy_Nop = 4E9539
Name_Spy_Nop2 = 4E9543
XTea = &H779DB4

From TibiaAPI
Jo3
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07-02-2008, 11:59 AM (This post was last modified: 07-02-2008 07:03 PM by Grob. Edit Reason: )
Post: #6
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Good job, however what is the player status? The connection status or what kind of buffs/debuffs the player has been flagged with?

Code:
const int TIBIA_STATUS_TIMER            =    0x0077BA54;
const int TIBIA_STATUS_STRING            =    TIBIA_STATUS_TIMER + 0x04;
const int TIBIA_CONNECTION                =    0x0077A3F8;
const int TIBIA_SERVER                    =    0x00771CF0;
const int TIBIA_PORT                    =    TIBIA_SERVER + 0x64;
const int TIBIA_SERVER_DIST                =    0x70;
const int TIBIA_PORT_DIST                =    0x70;

// These are not verified
const int TIBIA_PLAYER_Z                =    0x0062CAF8;
const int TIBIA_PLAYER_Y                =    TIBIA_PLAYER_Z + 4;
const int TIBIA_PLAYER_X                =    TIBIA_PLAYER_Z + 8;
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07-02-2008, 12:00 PM
Post: #7
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Grob Wrote:Good job, however what is the player status? The connection status or what kind of buffs/debuffs the player has been flagged with?

Yeah it's Haste, Poison, Fire, etc.

Jo3
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07-02-2008, 12:05 PM
Post: #8
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
omg thanks my master :O
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07-02-2008, 01:26 PM (This post was last modified: 07-02-2008 01:38 PM by icekiller. Edit Reason: )
Post: #9
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
Thanks =)
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07-02-2008, 03:09 PM
Post: #10
8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
a noobie question.. is it best to write the adresses within the other module functions?
maybe make a seperate module for declaring(?) addresses?
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