this was just a test you can use any email... but it has to be "user@domain.com"
Type: Posts; User: Warlockx
this was just a test you can use any email... but it has to be "user@domain.com"
Hey guys im trying to automate my account creation for reasons heh.
So heres what the site actually "POST" to create the account.
http://i.imgur.com/EQZ7EK0.png
and heres my code...
public...
nice ! i too hate those sites and programs full of ads and captchas... xtrm once again saving me some time :)
found it ;)
i just put the same address i get from the tutorial when we have to fallow the po.XXXXX in the dump and i got the information
http://i.imgur.com/JDBR8bc.png
nvm the packet i...
Sup, im having troble making a looter for a ot server...
i tried looping in the battle list and looking for monsters with hp == 0
getting the switch 6A (tileaddthing) and getting its addresses......
really cool
it will help alot of people
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using...
the answer why it doenst work have been posted at least 2 times... just read again and test what you havent tested...
(hint read battlelist)
search for pokeapi in google if you know c# you will be able to make more than a revive bot... that is in the classic client...
here
http://tpforums.org/forum/threads/5842-Video-Tutorial-Archive?p=51417&viewfull=1#post51417
ah idk then... i cant make a code for him right now... still working on the map things... when i finish that if no one helped
ill post a code... until then
@topic
put all the addresses in cheat...
u kidding right bro... you cant just use my code... the functions i have you dont have... its just a example...
yah mine is wrong but i dont use that variable ...
@topic
finding that the tiles on screen structure is like this
distance 3F0
z10 = 9b4
z9 = 9b4
z8 = 9b4
z 7 = 1d4
private void findme()
{
uint start = Map_FirstTile; //0x5EA660 + Base
uint itemidoff = 0x58;
uint charid = 0x54; //or playerid /will be added 0x198...
today i decided to look into the structure of the tile and this is the result i got
struct Items
{
int unk0;//0x0 aways 0
int ItemCount;//0x4 last...
i loled no more floats ill test all those infos you guys give later \o/ ty
going back to the map structure now that i can read every top item of the 2016 tiles how do i know wich tile to start reading... so i can can read only tiles currently on screen... ive gone deep into...
they arent now... there are plenty of games that do with those anti-cheat programs... but im sure its possible to dodge it... ill keep it in mind when i learn about dll injection
hahah i promisse i will learn c++ i like the idea of programing in c++ too not only for tibia... i think roms (celphone roms) are made in c++ so i would like to make or fix the ones i use, ill do...
haha ok ok i already went 3 pages deep into that tutorial that day... ill read more, i too think its easy for people that understand c# but it takes time to learn another language... ill read it...
ty ;)
http://i.imgur.com/PY5PDWS.png
really cool
dll injection would be so much more work becouse firstly i dont know c++ and theres no examples of dll inject other than tibiaapi...
maybe ill have to test the one shot read but i doult that this...
download spy++ from microsoft and learn how to use that program it will return all the information you need to put on your sendmessage...
and i recomend using postmessage otherwise it will only...
doenst matter if you change a bool to true or a int to 1...
you first have to read the battlelist and find your character address... with that address then you write the posx,posy,posz and...
also its taking 3 seconds to read 2k addresses is there a way to read only the ones on the screen currently?