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  1. Replies
    69
    Views
    81,260

    i didn't notice that those values are for shift...

    i didn't notice that those values are for shift operation. Now is clear :)
  2. Replies
    69
    Views
    81,260

    Hi, I tried item data flags posted by Jo3 and...

    Hi,

    I tried item data flags posted by Jo3 and Klusbert but it seems that values for stand alone client are different than for flash. Offset for flags is still 0x44 and they are still kept in...
  3. Replies
    8
    Views
    3,009

    Hi Warlockx you find examples in following...

    Hi Warlockx

    you find examples in following links:
    http://tpforums.org/forum/threads/5752-New-Containers-Structure?highlight=structures...
  4. Replies
    30
    Views
    29,967

    Yes, you are right Blequi, it is located at...

    Yes, you are right Blequi, it is located at TilesPointer + 0x1C. TilesPointer - 0x4 is max tiles which is always 2016. My mistake, sorry.
  5. Replies
    30
    Views
    29,967

    For client 10.21 pointer for structure of "tile...

    For client 10.21 pointer for structure of "tile indexes" is at 0x5EA640 and it seems to be always located before map pointer.
  6. Replies
    4
    Views
    2,455

    Thank you Blequi, i made a correction in my...

    Thank you Blequi, i made a correction in my previous post.
  7. Replies
    4
    Views
    2,455

    Thank you DarkstaR !! So final tile structure ...

    Thank you DarkstaR !!

    So final tile structure and item structure looks like:



    struct TILE
    {
    uint ItemCount
    uint [10] StackOrder
  8. If you have first index of creature, you can read...

    If you have first index of creature, you can read index of next creature in battlewindow from the first creature. Creature next idex offset is 0x5C. You can read creature's index from battle window...
  9. Replies
    4
    Views
    2,455

    [10.21] Map Tile structure

    Hello all,

    I would like to share with you what I discovered about tile structure in tibia map in 10.21 client. I would be grateful if someone else would complete missing values.

    Tile structure...
  10. Thread: Addresses 10.21

    by pater
    Replies
    7
    Views
    2,851

    Hi all, My addresses used for client 10.21,...

    Hi all,

    My addresses used for client 10.21, all have been checked.



    #region Battlelist

    Battlelist.FirstIndex = 0x3C2288 + BaseAddress;
    Battlelist.LastIndex = 0x3C2238 + BaseAddress;
  11. Replies
    3
    Views
    1,436

    Thank you Blequi for update. I do not know still...

    Thank you Blequi for update. I do not know still offset 0x4C which is sometimes 350 or 400 for player and 750 for creature and offset 0x84. I would be grateful if you could point me what it is :)
  12. Replies
    3
    Views
    1,436

    Creature structrure 10.20

    Hello,

    Today i tried to figure out creature structure from battle list. Below you will find what i've already discovered. Due to fact that i play on nonpvp world i am not able to check war icon...
  13. Replies
    33
    Views
    11,651

    Thanks Blequi for explantation. I know that...

    Thanks Blequi for explantation. I know that disadvantage of structure is passing it by val not ref but creating value type is faster than creating ref type due to heap allocation. Moreover i am...
  14. Replies
    33
    Views
    11,651

    @Blequi What is an advantage of using...

    @Blequi

    What is an advantage of using Marshal.AllocHGlobal and Marshal.PtrToStructure methods for allocating unmanaged memory to read data over the method which uses managed byte array like it is...
  15. Thread: Thread handling

    by pater
    Replies
    15
    Views
    3,643

    Use this private void updateChar(object...

    Use this



    private void updateChar(object state)
    {
    this.Invoke(()=>
    {
    xPosBox.Text = contr.getPosX();
    yPosBox.Text = contr.getPosY();
  16. Thread: Cooldown problem

    by pater
    Replies
    5
    Views
    2,412

    i've resolved it - for those who are interested....

    i've resolved it - for those who are interested. Difference between rune an spell is that after casting spell AttackCategoryStart and AttackCategoryStop are updated immediately unlike for runes where...
  17. Thread: Cooldown problem

    by pater
    Replies
    5
    Views
    2,412

    to be clear :) i treat rune as a spell so for...

    to be clear :) i treat rune as a spell so for attack rune and attack spell category is Attack, because they have the same cooldown category.
  18. Thread: Cooldown problem

    by pater
    Replies
    5
    Views
    2,412

    It prevents timeLeft being negative like in...

    It prevents timeLeft being negative like in presented example where delta current for rune is -11261 : situation where ActualTime is greater than CategoryTimeStop. It can occure because...
  19. Thread: Cooldown problem

    by pater
    Replies
    5
    Views
    2,412

    Cooldown problem

    Hi all,

    I try to synchronize casting spells and using runes. While below function is working correctly with all spells, it doesn't work with runes.



    public int...
  20. Thread: Tibia Flash Bot

    by pater
    Replies
    15
    Views
    5,230

    RE: Tibia Flash Bot

    Hi,
    Do you change ip address by writing memory or you use proxy ?

    regards,
    pater
  21. Replies
    126
    Views
    30,858

    RE: 9.44 addresses and changes - ONLY HERE!

    Object start is 0x7B5C60 - 0x400000 + baseAdress;
  22. Replies
    4
    Views
    1,721

    RE: [C#] Healing Rules

    it is not good practice use abort function to exit from thread. better use some flag to terminate it or let it finish its lifetime.
  23. Replies
    19
    Views
    2,653

    RE: Pathfinder and .map file

    this should help you
    http://tpforums.org/forum/thread-7305-post-68333.html
  24. RE: How to use Windows XP Tibia 9.1 address in Vista/7

    I like the way you've done it :)
  25. Replies
    12
    Views
    2,246

    RE: Am I good looking?

    Or you smoke too much weed
    You should ask a girl[3]
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