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  1. Replies
    192
    Views
    51,976

    If you press Enter and look at the messages sent...

    If you press Enter and look at the messages sent in Spy++ you'll see that an enter keystroke consists of more then just WM_KEYDOWN
  2. Replies
    4
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    28,556

    Show us what you got so far and maybe someone can...

    Show us what you got so far and maybe someone can help.
  3. Replies
    11
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    112,173

    I dont think that is the correct parameters. Show...

    I dont think that is the correct parameters. Show the registers and stack when you just call it normally.

    I think the location parameters are pointers to location structures.
  4. Replies
    11
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    112,173

    The simplest way for me to find these functions I...

    The simplest way for me to find these functions I described here: http://tpforums.org/forum/threads/6383-How-to-find-attackCreature-function-address?p=55642#post55642

    However I found out after...
  5. Thread: Floors

    by ottizy
    Replies
    12
    Views
    23,118

    You cannot work around the data that the server...

    You cannot work around the data that the server sends to you. You can't tell what the server should or not send to you. Same reason why you cannot know for sure where invisible creatures are anymore.
  6. Thread: Help !

    by ottizy
    Replies
    7
    Views
    27,937

    http://tpforums.org/forum/threads/443-Tibia-GUI-st...

    http://tpforums.org/forum/threads/443-Tibia-GUI-structure

    All of this is still applied if you are talking about the real tibia client.
  7. Replies
    192
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    51,976

    Good thing about hacking otclient is that it is...

    Good thing about hacking otclient is that it is open-source. Maybe this will help https://github.com/edubart/otclient/blob/master/src/client/creatures.h#L139
  8. Replies
    84
    Views
    25,667

    Double linked list. A pointer to the first item...

    Double linked list. A pointer to the first item in the queue and a pointer to the last item in the queue. Each item contains a pointer to next and previous item in the queue.
  9. Replies
    6
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    21,377

    No those addresses are with baseaddress however I...

    No those addresses are with baseaddress however I have no idea what the baseaddress is since ASLR was enabled while I made the screenshots. You are not looking for a function with 3 arguments, you...
  10. Replies
    6
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    21,377

    Search for all intermodular calls ...

    Search for all intermodular calls

    http://i.imgur.com/srmXjij.png

    Find the ws2_32 send function

    http://i.imgur.com/2Jdv4Yr.png

    Follow the function by doubleclicking on it. Start the client...
  11. Replies
    6
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    21,377

    Okay I'll try again. Why did you remove the...

    Okay I'll try again. Why did you remove the WriteProcessMemory part?
  12. Replies
    1
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    26,862

    If you're gonna copy pasta atleast copy pasta all...

    If you're gonna copy pasta atleast copy pasta all of it :D
  13. Replies
    12
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    132,395

    Both became NeoBot.

    Both became NeoBot.
  14. Concerning the attacking ...

    Concerning the attacking

    http://tpforums.org/forum/threads/6254-Tibia-10-75-Attack-monster-in-my-Bot?p=54838
  15. Replies
    14
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    37,024

    http://tpforums.org/forum/threads/1654-OllyDbg-Tut...

    http://tpforums.org/forum/threads/1654-OllyDbg-Tutorial-Updating-Addresses
  16. Replies
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    37,024

    MAP_POINTER = 0xB72E24 - 0x400000;

    MAP_POINTER = 0xB72E24 - 0x400000;
  17. These offsets are not constant. In fact these...

    These offsets are not constant. In fact these offsets is what would be our addresses.

    So basically what you are saing is i.e. Baseadr + BLIST = BLIST.
  18. I think so. Not 100% sure however.

    I think so. Not 100% sure however.
  19. Use __fastcall instead of __cdecl

    Use __fastcall instead of __cdecl
  20. Replies
    36
    Views
    98,281

    I know that after an update there were no more...

    I know that after an update there were no more information being sent about invisible creatures. I have however not checked in the recent updates so maybe they are sending it again. I highly doubt it...
  21. Replies
    36
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    98,281

    As of the clients that were released in the...

    As of the clients that were released in the previos 3-4(?) years, there's no way to make invisible creatures visible again as the server doesn't send any information about these creatures. It's...
  22. Replies
    36
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    98,281

    The latest change to the map structure I can...

    The latest change to the map structure I can remember is the change in the item structure which made it 24 bytes. You should look into that
  23. Replies
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    98,281

    They are in base 16. It's VB syntax that is using...

    They are in base 16. It's VB syntax that is using "&H" instead of the C languages "0x".

    So for example, LoginServerStartPointer=&H98B094 would be LoginServerStartPointer=0x98B094
  24. Replies
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    73,181

    Generally when you send data over internet, you...

    Generally when you send data over internet, you encrypt it. It would be pretty easy to decrypt though since the encryption key is stored in the client
  25. Replies
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    73,181

    You can hook the winsock send function. All data...

    You can hook the winsock send function. All data in the newer clients will be encrypted however
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