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  1. Replies
    16
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    26,649

    you welcome :)

    you welcome :)
  2. Replies
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    26,649

    https://bitbucket.org/farsa/minidash/src/497aa4f04...

    https://bitbucket.org/farsa/minidash/src/497aa4f0484261775a6a2573d3de7769cc3e5b89/MiniDash/dllmain.cpp?at=default#cl-165

    You should send packet inside SubClassProc or PeekMessage or something...
  3. Replies
    16
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    26,649

    btw. you draw gui?

    btw. you draw gui?
  4. Replies
    16
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    26,649

    I know what you mean so I will say it again just...

    I know what you mean so I will say it again just sync theard.
  5. Replies
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    26,649

    does not matter, it's still a problem

    does not matter, it's still a problem
  6. Replies
    16
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    26,649

    na, its still problem

    na, its still problem
  7. Replies
    16
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    26,649

    You have synchronization with main tibia thread?...

    You have synchronization with main tibia thread?



    LRESULT WINAPI SubClassProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
    {
    while (packetBuffer.empty() != true)
    {...
  8. Replies
    17
    Views
    3,471

    something like this int main() { HWND...

    something like this


    int main()
    {
    HWND hwnd = FindWindow(L"TibiaClient", NULL);
    DWORD pid;
    GetWindowThreadProcessId(hwnd,&pid);
    HANDLE phandle = OpenProcess(PROCESS_VM_READ, 0, pid);
  9. Replies
    17
    Views
    3,471

    cheat engine and analyze byte by byte ...

    cheat engine and analyze byte by byte



    public struct Creature
    {
    public uint id;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
    public string name;
    public uint z;
  10. Replies
    17
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    3,471

    cout

    cout <<"size"<<size<<endl;

    your size is 168, check ur struct because the real size has 220
  11. Replies
    17
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    3,471

    give me all

    give me all
  12. Replies
    17
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    3,471

    Blist = 0x62C0A0; //10.76

    Blist = 0x62C0A0; //10.76
  13. Thread: Hook PrintFps

    by wgrzelak
    Replies
    3
    Views
    1,801

    ottizy, I saw your solution and I have no idea...

    ottizy, I saw your solution and I have no idea why but ECX = 0 when it's = 1.

    like


    void MyPrintFps(/*int nSurface, int nX,*/ int nY, int nFont, int nRed, int nGreen, int nBlue, char* lpText,...
  14. Thread: Hook PrintFps

    by wgrzelak
    Replies
    3
    Views
    1,801

    Just need to add __fastcall and working (catch...

    Just need to add __fastcall and working (catch int nSurface, int nX from register)



    void __fastcall MyPrintFps(int nSurface, int nX, int nY, int nFont, int nRed, int nGreen, int nBlue, char*...
  15. Thread: Hook PrintFps

    by wgrzelak
    Replies
    3
    Views
    1,801

    Hook PrintFps

    Well I have problem with hooking PrintFps function. I don't know how to catch all arguments like position X, also I can modify orginal fps but when I call more than one PrintText() is not working.
    ...
  16. Replies
    17
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    37,352

    Have someone address PrintTextFunc for 10.37,...

    Have someone address PrintTextFunc for 10.37, 10.39, 10.59, 10.60, 10.71-10.75 version or know how to find this? I'm not sure if it is still used.

    It's what I know.


    PrintFps = 0x47E229 -...
  17. Replies
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    24,028

    I do like Player_Id + BaseAddress //also...

    I do like


    Player_Id + BaseAddress //also working when ASLR is disabled because Base will 0x400000 so program will add base(0x400000) again to pointer.

    For me with 0x400000 pointer is easier...
  18. Replies
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    24,028

    I will give you a couple of sample Player_Id...

    I will give you a couple of sample


    Player_Id = 0x9D4034 - 0x400000; //10.74
    BattleList_Start = 0xA2B7A0 - 0x400000; //10.74
    Map_Start = 0xA71828 - 0x400000; //10.74
    Containers_Start =...
  19. Replies
    4
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    1,342

    everything is there ...

    everything is there


    http://tpforums.org/forum/threads/5232-Outdated-Tutorial-Map-Structure
    http://tpforums.org/forum/threads/5622-Optimzing-map-reading...
  20. Replies
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    960

    Now create account have token too.

    Now create account have token too.
  21. Replies
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    50,031

    I made this :P

    I made this :P
  22. Replies
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    50,031

    void SendToServer(BYTE* dataBuffer, int length)...

    void SendToServer(BYTE* dataBuffer, int length)
    {
    _sendpacket SendPacket = (_sendpacket)(Addresses::SendPacketCall + baseAddress);

    DWORD packetLenght = length + 8;

    BYTE actualBuffer[1024];...
  23. Thread: Logging in

    by wgrzelak
    Replies
    11
    Views
    3,261

    You need to synchronize thread of tibiasock with...

    You need to synchronize thread of tibiasock with main tibia thread. Darkstar mentioned it on the forum.
  24. Thread: Logging in

    by wgrzelak
    Replies
    11
    Views
    3,261

    This function corresponds to show dialog and...

    This function corresponds to show dialog and other event. Simply analyze the code came with it.
  25. Thread: Logging in

    by wgrzelak
    Replies
    11
    Views
    3,261

    nice idea, its working :D PS: TriggerEvent =...

    nice idea, its working :D
    PS: TriggerEvent = 0x5398A0
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