Hey Lolrapa, found what you've been missing?
Type: Posts; User: Ash Katchup
Hey Lolrapa, found what you've been missing?
Gurka, do you mind sharing it here?
Take a look at this: http://tpforums.org/forum/threads/5170-Items-dragging
One of the best thread i've seen all this years.
Thanks Blequi.
I hope the flame of sharing will raise from the ashes.
http://tpforums.org/forum/threads/3750-Get-Current-Channel
Can't handle it. Way 2 pro.
Yes, that list uses 0x400000 as base address (ASLR off).
Daniel's list:
tibiaModuleRegionSize=&H421000
LoginServerStartPointer=&H98C0A4
LoginServerStep=&H30
HostnamePointerOffset=&H4
IPAddressPointerOffset=&H20
PortOffset=&H28
What do you know so far?
bool validTarget = false;
foreach (Creature c in new Battlelist().GetCreatures())
{
validTarget = true;
if (chkFriendly.Checked)
{
if (!c.HasAttackedMeRecently(2000))
validTarget...
Yes, it did.
I don't know how to read memory values from D3D games.
Sorry.
1st: try to avoid TibiaAPI since it is outdated
2nd: About containers, check this: http://tpforums.org/forum/threads/6047-Current-Container-s-structure
3rd: That is a nice idea! Keep me updated...
It is working inside MemoryScanner but i can't update this thread's project.
I'll give a better look later. Thanks!
Weird... I've downloaded MemoryScanner before and it didn't work.
I'll give another try.
Thanks!
I'm trying to update this to 10.9 but can't find PrintFps and PrintName addresses.
I've got these addresses, but they are incorrect.
private int PrintFps = 0x97049; //dunno lol
private int...
So are you going to write Tibia's memory or use that 1 pixel stuff? Let me know because i'm newbie =)
Take a look at: http://tpforums.org/forum/threads/5170-Items-dragging
Why don't you use Spy++ on Windbot? My trial is over so i can't help.
Indeed. Visible, as opposite of invisible, can't be read at client-side.
On the other hand, we have OnScreen property at step 164. This is used to track only valid creatures (alive and on screen)...
Check this post: http://tpforums.org/forum/threads/6025-Tibia-10-33-Battlelist-Structure
An "ot client" can be a normal Tibia client or a custom one. Which one are you talking about?
http://tpforums.org/forum/threads/4076-How-to-find-static-pointers-in-Tibia-s-memory?p=37360&viewfull=1#post37360
You can also check this thread: http://tpforums.org/forum/threads/6025-Tibia-10-33-Battlelist-Structure
You're probably doing it right.
Thing is battlelist cache isn't cleaned when a creature leaves your screen. So, yes, there will be a lot of shitty data (including creatures you'd killed).
SOLVED
Yesterday: i was using Cheat Engine 6.4 and couldn't find this pointer (PointerScan shows 0 results).
This morning i was using my notebook and though about trying here with CheatEngine...
I've also tried but CheatEngine can't find any pointer. That's weird.