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  1. Replies
    4
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    28,556

    Do you understand the connection between both...

    Do you understand the connection between both maps?
  2. Replies
    1
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    84,992

    Thanks! I will use some of the adress to figure...

    Thanks! I will use some of the adress to figure out how some things work.
    GUI structure is still like this? http://tpforums.org/forum/threads/443-Tibia-GUI-structure
  3. Replies
    11
    Views
    112,173

    Yes, turned out that it was a custom call, I was...

    Yes, turned out that it was a custom call, I was able to call it with __fastcall convention and then clearing the stack with
    add esp, 10.
    The downside is that I can't use detours to hook it so I...
  4. Replies
    3
    Views
    85,495

    Glad I could help you! Whenever you want :)

    Glad I could help you! Whenever you want :)
  5. Replies
    3
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    85,495

    I was about to say that creature structure size...

    I was about to say that creature structure size isnt 156 but then I read you comment.

    I dont know whats the step of creatures in 7.72 but lets assume thats right.

    Are you sure X position step...
  6. Replies
    105
    Views
    24,490

    Are you trying to add new sprites or to load a...

    Are you trying to add new sprites or to load a newer sprite data?
  7. Replies
    11
    Views
    112,173

    Thanks! I found this code...

    Thanks! I found this code http://pastebin.com/YgL99fwg that works fine, it was a trick with the animations.

    My "Use Item" function works, it uses the item but then it crashes tibia, maybe I'm...
  8. Replies
    11
    Views
    112,173

    Thank for the help! But I think you may be...

    Thank for the help!
    But I think you may be mistaken, here is a picture of the stack in the use item function call.

    205

    The number 3 is the 6th parameter and its the Id of the container where...
  9. Replies
    11
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    112,173

    I've been reading about the fast call convention...

    I've been reading about the fast call convention and I realized that ECX and EDX are also parameters in my function

    ECX is always 0xFFFF
    EDX is 0x40 + IdContainer

    Convention says that allways...
  10. Replies
    11
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    112,173

    Hey! I'm pretty sure those are the values, not...

    Hey! I'm pretty sure those are the values, not cpmpletely sure about the order but that shouldn't make tibia crash.
    How can I know if there is another param involved? Maybe via registers


    To the...
  11. Replies
    11
    Views
    112,173

    Thank You!! I was able to understund how to find...

    Thank You!! I was able to understund how to find these adresses and found one my self! Great tutotrial, I learned about intermodular calls and how to read the call stack (that was way shorter than I...
  12. Replies
    11
    Views
    112,173

    Getting Actions Functions

    Hello everybody!! I'm back trying to learn some more and now I'm trying to make my program do some actions in the game.

    I'm working with VC++, injected into the client and I'm trying to learn how...
  13. Replies
    36
    Views
    98,281

    That is sad, but creatures movement is very...

    That is sad, but creatures movement is very predictable you can try to record certain creatures behavior and when they go invisible try to calculte the most likely position.
    But that's just crazy :P
  14. Replies
    36
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    98,281

    You can start by checking if the map structure...

    You can start by checking if the map structure displays invisible creatures.
  15. Replies
    36
    Views
    98,281

    I've been idle from programming some time but I...

    I've been idle from programming some time but I think that's strange.... I will look into it today noon, but I really don't think they changed this.

    To find your position in this map there is a...
  16. Replies
    36
    Views
    98,281

    Take a look at this post:...

    Take a look at this post:
    http://tibiaauto.net/ta_art_mapread.html

    If you have any doubt after reading it tell me and I will explain you how to update all the values and how to read the structure.
  17. Replies
    10
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    109,923

    Haha, thanks both! I'll try it when I have some...

    Haha, thanks both! I'll try it when I have some time
  18. Replies
    10
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    109,923

    Or copy the first 5 bytes form the original...

    Or copy the first 5 bytes form the original function and paste them somewhere at the end of my function
    I could reserve space by doing


    __asm
    {
    nop
    nop
    nop
    nop
  19. Replies
    10
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    109,923

    I acctualy tried that but I didn't figure how to...

    I acctualy tried that but I didn't figure how to add asm at the very end of my function if I use __asm{} im myFunction() the compiler will add asm code between my asm code and the ret statment and...
  20. Replies
    10
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    109,923

    Added to github. ...

    Added to github.

    https://github.com/lolrapa/Tibia-Server-Packet-Reader
  21. Replies
    30
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    73,181

    https://github.com/lolrapa/Tibia-Server-Packet-Rea...

    https://github.com/lolrapa/Tibia-Server-Packet-Reader
  22. Replies
    30
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    73,181

    If this tool is useful to you please bump the...

    If this tool is useful to you please bump the post by writing a comment
  23. Replies
    30
    Views
    73,181

    Packets are encripted with xtea, if you give me a...

    Packets are encripted with xtea, if you give me a moment i'll explain you how to get this key, then just find xtea in google and algorithm to decrypt it.

    If you want to read packets I have made a...
  24. Replies
    30
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    73,181

    if its printing chars instead of numbers try...

    if its printing chars instead of numbers try casting it to int instead of byte
  25. Replies
    30
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    73,181

    Assuming you are reading the correct data, if you...

    Assuming you are reading the correct data, if you want to write it as hex you can do:



    int __stdcall MyRecv(SOCKET s, char* buf, int len, int flags)
    {
    int bytes = recv(s, buf, len,...
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