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  1. RE: [C++/alghorithm concept] Infinite and multifloor pathfinder

    Algorithms are quite simple. I used A* ( I am using binary tree(map) instead of heap, but it is still log n ). Its implementation should look quite similar to BFS algorithm. Many functions are made...
  2. Replies
    8
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    2,106

    RE: [code] READING BATTLELIST

    Well, in memory every value is stored as int (tibia case), so it we don't need it here. But I was getting mad in other cases due to g++ expanding my structures, so I am very thankful for your post....
  3. Replies
    4
    Views
    1,065

    RE: Maybe working targeting way

    First of all, move the check if we aren't attacking anything outside this loop.

    Then, C# containers have methods that allows to do such operations with one line statement (i write from memory,...
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    1
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    842

    Felicity contests

    Hi. Maybe someone will be interested in those contests:
  5. RE: [C++/alghorithm concept] Infinite and multifloor pathfinder

    It works on windows now, but threads looks quite slow there.

    Also there are still few global values - X, Y, Z, W, H that describes minimap position and size for rl tibia. Probably still some...
  6. RE: [C++/alghorithm concept] Infinite and multifloor pathfinder

    I will try to post new version (fully object made - as you prefer C# it will be easy to translate) in a few days. But i still didn't manage to compile it on windows - it looks like SDL dislikes...
  7. [C++/alghorithm concept] Infinite and multifloor pathfinder

    Hello. I think that most bots still are missing the feature to find way to some place (like depot) no mater where they are. For now I wrote a simple map viewer that can search path without upper...
  8. Thread: LUA and C++

    by Noxitu
    Replies
    1
    Views
    936

    RE: LUA and C++

    Code based on old otserv:
    First of all, few functions that will shorten the code:

    uint32_t Script::popNumber(lua_State* L)

    {

    lua_pop(L,1);

    return (uint32_t)lua_tonumber(L, 0);
  9. Replies
    21
    Views
    22,531

    Sticky: RE: Memory Addresses for Tibia Linux

    #ifdef _VER_854_
    #define ADDR_RSA_KEY 0x837b720
    #define ADDR_LOGIN01 0x8572ce0
    #endif
  10. Thread: rsa encryption

    by Noxitu
    Replies
    3
    Views
    906

    rsa encryption

    => http://en.wikipedia.org/wiki/Modular_exponentiation <=

    Actually libraries like gmp used for RSA in otserv already supports such operation. Using pow( a, b )%c probably will end with...
  11. Thread: SPR file format

    by Noxitu
    Replies
    10
    Views
    2,343

    SPR file format

    Probably not. It should be easy to find - you can find all calls to fopen( there should be less then 10 :P ) or where code uses constant with tibia.spr filename.
  12. Thread: SPR file format

    by Noxitu
    Replies
    10
    Views
    2,343

    SPR file format

    Sprite editor by Trooper is( or was ) open source and I simply looked at right procedures. Actually most things for tibia are already written by someone else and often released as open source. All...
  13. Thread: SPR file format

    by Noxitu
    Replies
    10
    Views
    2,343

    SPR file format

    File version( 4 bytes ): 4E FD 44 4A = 0x4a44fd4e;
    Number of sprites( 2 bytes ): F1 73 = 0x73f1 = 25201;
    Sprites: CA CF 01 00 = 0x1cfca;
    CF CF 01 00 = 0xcfcf;

    To access certain address use...
  14. Thread: SPR file format

    by Noxitu
    Replies
    10
    Views
    2,343

    SPR file format

    On the begining of file there is list of pointers to each sprite. Each sprite is something like { number of transparent pixels, number of coloured pixels, 3 bytes for each coloured pixel }. Fields in...
  15. Replies
    12
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    5,347

    Noxitu Tools (.dat, .spr and .pic editors)

    In Delphi 5 I used component named TBitBtn. And as I am lazy I selected one of predefined types with graphic already( afair it was "kind" ) and then changed graphic. But I never experienced any...
  16. Replies
    12
    Views
    5,347

    Noxitu Tools (.dat, .spr and .pic editors)

    http://www.noxitu.yoyo.pl/Logo.png I am not sure how many people seen these tools. But as I am not planing to work on them any more I am releasing they with full source.

    As they are quite old they...
  17. [Tutorial] Discovering and using the Tibia functions

    Well, it is nice - now the only thing to do is to make a header with such declaractions that will be ready to include.

    But:


    Note, that C++ (Tibia is also written in C++) pushes arguments from...
  18. Replies
    3
    Views
    1,013

    Parsing oracle = crash...

    Normal creatures have following outfit structure:
    [2 bytes for outfitid]
    [4 bytes for colors]
    [1 byte for addons]
    But if outfitid is equal to 0 then this structure changes into
    [2 bytes for...
  19. [8.4] NoxBot - Nonclient, portable bot scriptable in lua.

    It allows you to make from any your character something like NPC, that can walk, talk, fight, cast spells, use rope and runes, eat, fish, trade items, change outfit, ... You just give it account with...
  20. [8.4] NoxBot - Nonclient, portable bot scriptable in lua.

    Hi. This is my old project, but as I haven't work on it for few month i am sure that only way to make it useful is releasing its source. It is working, but code is quite messy and probably buggy.
    ...
  21. Replies
    4
    Views
    1,828

    [PHP] Create HP/Experience bars.

    You can use something like this:
    <div style="width: 250px; height: 20px; background-color: red;">
    <div style="width: 64%; height: 20px; background-color: lime;">
    </div></div>
  22. Replies
    95
    Views
    19,122

    Tibia encryption not really hacker-resistant

    Well, i am not sure if you should tell it, but i am really wondering how it works. Could you PM me? :P
  23. Replies
    95
    Views
    19,122

    Tibia encryption not really hacker-resistant

    85 00 0A 02 00 35 03 5B 9D BB AA 21 A0 17 15 3D BF 8A E3 4C 44 4A 80 D3 79 83 7E C4 84 84 81 E6 22 15 99 96 EA A6 41 BF A5 FA 1A3E 82 45 22 A7 78 5F 85 44 1D 5E C9 91 5F BA C4 91 39 62 11 46 BC DD D7...
  24. [C++/Stiju's DLL] Your own context menu (based on Stiju DLL)

    Thanks for all comments. :D And of couse it is posted on open source board because I wanted to allow all community to use it. :P
  25. Replies
    10
    Views
    1,971

    Software/OS Setup?

    Old PC:
    OS: XP home 32-bit SP2
    Audio: iTunes
    Browser: FireFox 2
    Messenger: Gadu-Gadu (only inside country)
    Programming: Dev-c++, Delphi(windows), installed MSVS .NET
    Picture editing: GIMP,...
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