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Type: Posts; User: Darius

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  1. First of all you need to understand the fact you...

    First of all you need to understand the fact you can only safely replace 4 bytes (32bits) at a time in a 32bit process.
    I won't go into too much detail but its about atomically changing operations...
  2. Replies
    0
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    21,394

    Clients A* pathfinding

    Yo,

    I've been trying to use the clients A* path finding algorithm, I've located the function and it works pretty neat.
    However, after a random amount of function calls I get a deadlock.

    I've...
  3. Replies
    0
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    23,694

    Reading memory dat, wrong identifications.

    Hi all,

    Im trying to read the dat flags from the client, that is from the clients own memory structure of the dat file.
    However, it seems not to be working the way it should.
    Most items seems to...
  4. Replies
    6
    Views
    1,116

    RE: [C] Reading Tile on map

    I see, seems like the cause is due to;

    For example, the light-flag is followed by brightness and color of the light bytes. My reader doesn't know that those two bytes is part of the light-flag...
  5. Replies
    6
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    1,116

    RE: [C] Reading Tile on map

    No, I'm not following Joes dat parser, I'm using 8.6 as stated and 0x4 seems to be the flag stored in file for IsContainer, code follows;



    struct _TIBIAOBJECT {
    long id;
    BOOL...
  6. Replies
    6
    Views
    1,116

    RE: [C] Reading Tile on map

    Sorry for triple but now I got the hang of it, this screenshot will explain;

    Item 4 is the latest monster slain (based on the packet sent from the client when I right clicked the corpse on top),...
  7. Replies
    6
    Views
    1,116

    RE: [C] Reading Tile on map

    Sorry for double but I have now changed the code a bit, but I also noticed this;

    i = current item on tile (3 objects here)

    i: 0 -> itemid: 353 -> 0 // Ground I suppose
    i: 1 -> itemid: 2886...
  8. Replies
    6
    Views
    1,116

    [C] Reading Tile on map

    Hi all, I have a slight problem. I'm trying to read items/objects on a specific tile for finding the body of a slain monster, below is the function I'm using.

    The problem is;
    If I slay a monster,...
  9. RE: [C] Healing through packets and spell, source codes

    Your point is rather clear pro, although you should check before you open your mouth.
    By the way, you did NOT warn, you made a statement, and it's not a tool. It's sources from people to learn from,...
  10. RE: Halp! Trying to get readprocessmemory() working...

    Also, using "PROCESS_ALL_ACCESS" is lazy, besides you won't need all access rights. And the biggest downside is that if you compile a code with this flag set on newer Windows versions (Vista/7) they...
  11. Replies
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    693

    Compiling Smart Packet Analyzer C# error

    fixed
  12. Replies
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    607

    Autohealing through potion?

    Hi all,

    as the title reveals, I need some help with my packet structures or if I'm mistaken a poke in the right direction.
    Basically what I need is an autohealer using potions, I kinda got the...
  13. [C]Three questions regarding namespy and statusbar text and lighthack

    Hi all, I haven't updated my bot during the last three updates and now I planned to do so. But nothin' seems right anymore, my statusbar text displayal function is out of work and so is the namespy...
  14. Replies
    0
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    630

    [C]Hotkey packet

    Hi all, I'm having a hardtime trying to get my hotkey packet to work, most likely because it's not the correct packet.
    Here's what I have done so far, if anyone could take some time to try and help...
  15. Thread: Bot screenshot

    by Darius
    Replies
    6
    Views
    1,254

    RE: Bot screenshot

    Update!

    http://warpzone.se/gfx/HUD.png
  16. Replies
    0
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    654

    Hotkey packet, from VB6 to C

    Hi all, I'm trying to send a hotkey packet.
    Now I'm not sure if I got this right or not, could anyone help me?
  17. Replies
    6
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    1,374

    RE: Reading battlelist, return value fails

    Updated the code, now this makes me able to read all the data, but only once or the structure is filled with the same data



    case IDT_BATTLELIST:
    {
    ...
  18. Replies
    6
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    1,374

    RE: Reading battlelist, return value fails

    I know that, but the ID = Battle_list_start yes?
  19. Replies
    6
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    1,374

    RE: Reading battlelist, return value fails

    All functions for reading and writing memory is working fine,
    Updated the code;



    case IDT_BATTLELIST:
    {
    KillTimer(hWnd, IDT_BATTLELIST);...
  20. Replies
    6
    Views
    1,374

    Reading battlelist, return value fails

    Hi, I'm trying to read the battlelist, the compiler I'm using is Visual Studio 2008



    case IDT_BATTLELIST:
    {
    KillTimer(hWnd, IDT_BATTLELIST);...
  21. Replies
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    9,870

    RE: [810] [SRC] TextOutput2

    Does anybody still have the file and are able to upload it for me? I can't find it.
  22. Thread: VB6 to C

    by Darius
    Replies
    17
    Views
    3,963

    VB6 to C

    The problem was that I forgot to put packet.dll in the working directory of the executable. lol
    Also I couldn't use the code I was given because it was C++, I had to convert the
    char* ... new...
  23. Thread: VB6 to C

    by Darius
    Replies
    17
    Views
    3,963

    VB6 to C

    nvm
  24. Thread: VB6 to C

    by Darius
    Replies
    17
    Views
    3,963

    VB6 to C

    It does because when I try to send other kind of packets, it works. Easier packets like a one square move works without problem.

    EDIT: LOL sorry, my bad. I forgot something, fixed it though....
  25. Thread: VB6 to C

    by Darius
    Replies
    17
    Views
    3,963

    VB6 to C

    I think there's some major flaws there, anyways Ima rewrite it from scratch.
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