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Type: Posts; User: vincity

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  1. Replies
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    1,249

    gameserver packets clientless

    Problems to encrypt correclty gameserver packets

    [23:55:35.795] [PStudy - Connection::parseHeader] size 149
    [23:55:35.801] [PStudy - Connection::parseHeader] size 149
    [23:55:35.801] [PStudy -...
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    It working O: I will check what i do wrong.. ...

    It working O:
    I will check what i do wrong..

    Thnkx bro you help me alot


    Now I will try understand gameServer join packets omg..
  3. Replies
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    im using default clientless class from tibia api...

    im using default clientless class from tibia api with some modifications in tibiaapi class ( for understand how in 8 60 login. )


    I will post here.. ( that project is focused in debuging so have...
  4. Replies
    8
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    18,449

    bring up my post

    bring up my post
  5. Replies
    8
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    18,449

    bring up my post

    bring up my post
  6. Replies
    8
    Views
    18,449

    bring up my post

    bring up my post
  7. Replies
    8
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    18,449

    bring up my post

    bring up my post
  8. Replies
    3
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    1,320

    You can make a cheat proxy.

    You can make a cheat proxy.
  9. Replies
    1
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    1,440

    try use wireshark and check where is that client...

    try use wireshark and check where is that client make check ( verify data )
  10. Replies
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    18,449

    NetworkMessage Creating a new [v860] LoginPacket

    In that code i have a exception.. my buffer always is 126 bytes long... so i have a diff of 2 between temp and usable area of buffer. Why i have that ? is a xteaKey Problem ? A protocol problem ?...
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