Yeah, you're right. This tutorial isn't about game's memory. It's about how to update addresses. I've assumed that the reader knows how memory looks like already. But if you're struggling with that...
Type: Posts; User: OsQu
Yeah, you're right. This tutorial isn't about game's memory. It's about how to update addresses. I've assumed that the reader knows how memory looks like already. But if you're struggling with that...
Probably not. The connections come from a fact that when compiling a program static variables (once you don't allocate in a run) are placed somewhere in a memory. Same things happens to structures of...
I assume you're using C/C++ as a language am I right?
Try to track down your error to somewhere. Might be that your problem isn't your battlelist reader but the whole memory reading part. That's...
I've always wanted to say this: It's not a bug, it's a feature! ;)
Like I said, the game is not ready yet so the functionality when the game end is to quit game and print Game Over! to stdout....
I'm here again too. Rest of the time in army won't be so intensive (I'm working as a trainer nowadays) so you'll probably see me hanging here. I'm not sure if I code for Tibia anymore though. I've...
Greetins fellows!
You haven't seen me in a while. The simple reason is that I've been at the army and my free time is very limited. The army is ending at the beginning of July so I'm hoping to be...
Well.. you two can continue arguing in private messages. Programming IS for everybody. It's a great hobby and everyone can learn how to program. It just takes some efforts and motivation. And in my...
Hello!
As somebody of you might have noticed I haven't been hanging here so much in past few weeks. The reason is that I went to army that is obligatory here in finland. So long story short: I...
The reason why you can find it so fast, is that you've already done it multiple times. How many seconds it got you to find it first time? 5? ;)
For long, repetitive delays one should use Timers not delays. Other than that, my above post still applies imo.
Other possibility is to send CreateContainer packet to client with same values except the name.
In my experience all constant delays just make things worse. That was my biggest problem when developing a cavebot for TTB. Let's discuss about it as a good example:
At first I thought it was a...
Just one word. EXCELLENT!
Why the keys must be in hex?
Why would you want to sleep something? :O
Oh.. Didn't see your point before.. Got it now and agreed.
And why it should be atomic-clock syncrhonized?
and what is that error? :)
and I believe most of us are really tired of people who just wait somebody to paste them a code that works. What you really want is to learn how to do those things on your own :) (And believe me,...
I think nobody likes if you want to read and write to the same memory block at the same time.. But the rest depends if your memory reading functions work with multiple threads.. I can't see any...
Well.. what is the error you're having?
But for a future, some humbleness would hurt nobody :P
I think the most important aspect in those features is that they're kind of unique. Nobody cares to do a bot or feature for one OT only
Snowak, nice approach! Never heard from boost::bind before. All tough I still believe using virtual functions is better approach. But the result is pretty much same so there's no need to argue.
Seems like the answer isn't that simply. Check this out*http://social.msdn.microsoft.com/Forums/en-US/windowssdk/thread/2001dcf4-250c-4d1c-bf06-356a9dd07dbc/
I think that guy is having same kind...