Problems to encrypt correclty gameserver packets
[23:55:35.795] [PStudy - Connection::parseHeader] size 149
[23:55:35.801] [PStudy - Connection::parseHeader] size 149
[23:55:35.801] [PStudy -...
Type: Posts; User: vincity
Problems to encrypt correclty gameserver packets
[23:55:35.795] [PStudy - Connection::parseHeader] size 149
[23:55:35.801] [PStudy - Connection::parseHeader] size 149
[23:55:35.801] [PStudy -...
It working O:
I will check what i do wrong..
Thnkx bro you help me alot
Now I will try understand gameServer join packets omg..
im using default clientless class from tibia api with some modifications in tibiaapi class ( for understand how in 8 60 login. )
I will post here.. ( that project is focused in debuging so have...
bring up my post
bring up my post
bring up my post
bring up my post
You can make a cheat proxy.
try use wireshark and check where is that client make check ( verify data )
In that code i have a exception.. my buffer always is 126 bytes long... so i have a diff of 2 between temp and usable area of buffer. Why i have that ? is a xteaKey Problem ? A protocol problem ?...