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Type: Posts; User: robssito

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  1. Replies
    33
    Views
    11,660

    public List GetItems(int...

    public List<Constructors.Item> GetItems(int itemOffset, int count, Constructors.Container c)
    {
    List<Constructors.Item> items = new List<Constructors.Item>();
    for...
  2. Replies
    71
    Views
    44,687

    Thank you klusbert!

    Thank you klusbert!
  3. Replies
    71
    Views
    44,687

    IntPtr stringAdr =...

    IntPtr stringAdr = WinApi.VirtualAllocEx(client.Process.Handle, IntPtr.Zero, (uint)allBytes.Length, WinApi.AllocationType.Commit | WinApi.AllocationType.Reserve,...
  4. Replies
    8
    Views
    3,213

    Almos the same address i've noticied. adrExp =...

    Almos the same address i've noticied.

    adrExp = new int[] { 0x3c1210 + baseAdr, }; //UPDATE THIS SHIT
    /* * POINTERS FROM ADREXP * ONLY CHECK, DON'T NEED CONSTANT UPDATE! * * */
    ...
  5. Replies
    21
    Views
    5,198

    Offset 164 gives me 1 every time, don't care if...

    Offset 164 gives me 1 every time, don't care if the creature is on the same floor or not :/
  6. Replies
    21
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    5,198

    Yep, i tried from 0 to 300 (a loop) and i can't...

    Yep, i tried from 0 to 300 (a loop) and i can't get any stable for isVisible :\
  7. Replies
    21
    Views
    5,198

    Thank you for your reply. My theory has been...

    Thank you for your reply. My theory has been confirmed i think, i can't search for any offset that say if the creature is or not on screen :s
  8. Replies
    21
    Views
    5,198

    Someone can post how is the new "is visible"...

    Someone can post how is the new "is visible" offset? I can't get it anyway :S
  9. Replies
    21
    Views
    5,198

    public static void SetVersion(Process p) ...

    public static void SetVersion(Process p)
    {
    uint baseAddress = (uint)p.MainModule.BaseAddress.ToInt32();
    Addresses.Player.Experience = 0x3BE1E0 + baseAddress;
    ...
  10. Replies
    4
    Views
    23,749

    Great idea. Thank you :)

    Great idea. Thank you :)
  11. Replies
    3
    Views
    1,125

    EDIT AGAIN: I fixed this out and get 0x5e7400 +...

    EDIT AGAIN:
    I fixed this out and get 0x5e7400 + baseAdr
    Now, i'm going to fix the offsets correctly
    Thank you, if you can help me with the offsets i'll be very thankful :D
  12. Replies
    3
    Views
    1,125

    Container Update

    Hey guys, how are you?
    I'm some confused about how update the container address of current version (10.0), can u please help me on that?
    I've found the 9.81 address easily: 0x4063E0 + baseAdr
    But...
  13. Replies
    37
    Views
    10,905

    RE: ADDRESSES TIBIA 9.60

    Goto a place that you have no flag, search for 0
    Goto a place where you get only one flag, PZ, search for 16384
    Do this until you have only 1 address.
  14. Replies
    37
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    10,905

    RE: ADDRESSES TIBIA 9.60

    public static long playerFlags = 0x7ADDB4;
  15. Replies
    37
    Views
    10,905

    RE: ADDRESSES TIBIA 9.60

    public static long playerId = 0x97CEA4;
  16. Replies
    16
    Views
    2,269

    RE: [HELP] Client ipaddress

    I thing you can use the compare method...
    Open the ot client on olly and a tibia client (same version to avoid "bugs") and use http://tpforums.org/forum/thread-9170-post-80103.html

    I think it can...
  17. Thread: 9.5 Addresses

    by robssito
    Replies
    17
    Views
    26,324

    RE: 9.5 Addresses

    Creature Type changed? Before was +3, and now?
  18. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    Hello Blequi, thanks for your reply :)
    I`ve fixed this fucking bug, i`ll post the solution in one minute,
  19. Thread: 9.5 Addresses

    by robssito
    Replies
    17
    Views
    26,324

    RE: 9.5 Addresses

    Changed all? I'm trying to update it by Olly and nothing.
    I'm afraid...

    Let's go cheat engine so haha
  20. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    Doesn't works here too...
    I'm confused, the logic is very correct o.O
    I've "breakpointed" it and when it read the first offset returns 0, fuck
  21. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    public static int ReadPointer(IntPtr handle, long address, int[] offsets, uint bAddr)
    {
    int addr = ReadInt32(handle, (addr - 0x400000) + bAddr); //Get the "main" address with...
  22. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    My readpointer is wrong?
  23. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    Yes, only my main machine is with ASLR disable (here, works fine)..
    Others machine with ASLR enabled don't work...

    Ps: on windows xp it works
  24. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    Yes, and with ASLR off (by regedit) it works good!
    I think my function of readpointer on loop is wrong...
  25. Thread: Compile Error

    by robssito
    Replies
    19
    Views
    2,000

    RE: Compile Error

    Yes...
    Another functions like Check Mana / Check Healer are working really good on the same computers...

    The problem is on GUI :x[hr]


    public static int ReadPointer(IntPtr handle, long...
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