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[810] [SRC] TextOutput2
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Thread: [810] [SRC] TextOutput2

  1. #1

    [810] [SRC] TextOutput2

    Updated the old textoutput program, this time it hooks both FPS and names output. And there is no inline asm used now only c++ code. I added a little ally/enemy checker code to show how it works.


  2. #2
    Senior Member
    Join Date
    Apr 2007
    Posts
    194

    [810] [SRC] TextOutput2

    I have 1 word for it: NICE

  3. #3

  4. #4
    Senior Member
    Join Date
    Jun 2007
    Posts
    334

    [810] [SRC] TextOutput2

    Nice!!~ (Y) We love u Stiju!

  5. #5
    Senior Member
    Join Date
    Mar 2007
    Posts
    1,323

    [810] [SRC] TextOutput2

    Stiju I've tried to do similar thing but I've noticed that my FPS drops at 30 when I'm trying to show that data above name.. What kind of method you're using to show that? (Or well.. Imma just check your sources :P)

  6. #6

    [810] [SRC] TextOutput2

    I love u Stiju <3

  7. #7
    Senior Member
    Join Date
    Mar 2007
    Posts
    605

    [810] [SRC] TextOutput2

    Nice job Stiju, _/

    Mace~

    ;]

  8. #8

    [810] [SRC] TextOutput2

    Said it before and I am saying it again:
    Stiju is the best.

  9. #9

    [810] [SRC] TextOutput2

    Thanks guys!

    Quote Originally Posted by jesper_kladden
    Nice , but do you think you can translate it to C# ?
    I don't think it's possible to inject managed(.net) code into native code.

    Quote Originally Posted by OsQu
    Stiju I've tried to do similar thing but I've noticed that my FPS drops at 30 when I'm trying to show that data above name.. What kind of method you're using to show that? (Or well.. Imma just check your sources :P)
    Yea, you can just check the source. ;D
    But you can always contact me on msn if you need any help.

  10. #10
    Senior Member
    Join Date
    Mar 2007
    Posts
    148

    [810] [SRC] TextOutput2

    real nice man keep up the good work !

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