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8.5, 8.42, 8.40, 8.21 & 7.6 Addresses
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Thread: 8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

  1. #1
    Administrator
    Join Date
    Mar 2007
    Posts
    1,723

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Since Cybers thread is closed I'll post the addresses here and a Mod or Admin can move them if they please .

    CREDITS GOES TO JO3, FARSA, AND ALOT MORE!
    8.57 Addresses
    http://www.tpforums.org/forum/thread-7514.html

    8.56 Addresses
    http://www.tpforums.org/forum/thread-7510.html

    8.55 Addresses
    http://www.tpforums.org/forum/thread-7420.html

    8.5 Addresses:

    http://tpforums.org/forum/showthread.php?t=3229

    8.42 Addresses:

    http://tpforums.org/forum/showpost.p...11&postcount=1

    8.40 Addresses:

    http://www.tpforums.org/forum/showpo...&postcount=159

    8.21 Addresses:

    http://www.tpforums.org/forum/showpo...5&postcount=42

    7.6 Addresses:

    http://www.tpforums.org/forum/showpo...&postcount=196

  2. #2

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Thats useful for asta thnx

  3. #3

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    (late) Thanks jo3, you rock.

  4. #4
    Junior Member
    Join Date
    Mar 2008
    Posts
    27

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Can sb tell me, if the distances eg. bp or battlelist distances are different in Tibia 7.6, that eg. in Tibia 7.92? How to get them?

    And thanks for the list!

  5. #5
    Administrator
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    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Code:
    Player_Status = &H624BF8 'Poisoned = 1'Burning = 2'Energized = 4'Drunk = 8'MagicShield = 16'Paralyzed = 32'Hasted = 64'Battle = 128'Drowning = 256'Frozen = 512'Dazzled = 1024'Cursed = 2048'None = 0
    Player_Fist_Perc = Player_Status + 4
    Player_Club_Perc = Player_Status + 8
    Player_Sword_Perc = Player_Status + 12
    Player_Axe_Perc = Player_Status + 16
    Player_Distance_Perc = Player_Status + 20
    Player_Shielding_Perc = Player_Status + 24
    Player_Fishing_Perc = Player_Status + 28
    Player_Fist = Player_Status + 32
    Player_Club = Player_Status + 36
    Player_Sword = Player_Status + 40
    Player_Axe = Player_Status + 44
    Player_Distance = Player_Status + 48
    Player_Shielding = Player_Status + 52
    Player_Fishing = Player_Status + 56
    Player_Cap = Player_Status + 72
    Player_Stamina = Player_Status + 76
    Player_Soul = Player_Status + 80
    Player_Mana_Max = Player_Status + 84
    Player_Mana = Player_Status + 88
    Player_Magic_Perc = Player_Status + 92
    Player_Level_Perc = Player_Status + 96
    Player_Magic = Player_Status + 100
    Player_Level = Player_Status + 104
    Player_Experience = Player_Status + 108
    Player_Health_Max = Player_Status + 112
    Player_Health = Player_Status + 116
    Player_ID = Player_Status + 120
    Player_GoTo_Z = Player_Status + 180
    Player_GoTo_Y = Player_Status + 184
    Player_GoTo_X = Player_Status + 188
    Player_Z = &H62FAF8
    Player_Y = Player_Z + 4
    Player_X = Player_Z + 8
    Code:
    Player_Head_Slot = &H62D190
    Player_Neck_Slot = &H62D19C
    Player_Container_Slot = &H62D1A8
    Player_Body_Slot = &H62D1B4
    Player_Left_Hand_Slot = &H62D1CC
    Player_Left_Hand_Count = &H62D1D0
    Player_Right_Hand_Slot = &H62D1C0
    Player_Right_Hand_Count = &H62D1C4
    Player_Legs_Slot = &H62D1D8
    Player_Feet_Slot = &H62D1E4
    Player_RING_Slot = &H62D1F0
    Player_Arrow_Slot = &H62D1FC
    Player_Arrow_Count = &H62D200
    Code:
    Cursor = &H77D458 '0 = normal, 7 = using something
    BattleList_Begin = &H624CD0
    Battlelist_End = &H630A90
    MapPointer = &H634610
    StartTime = &H77EA3
    Login_Server_1 = &H774CF0
    Level_Spy_Nop = &H4CE030
    Level_Spy_Below = &H4CE034
    Level_Spy_Above = &H4CE02C
    Invisible = &H45C003
    Invisible2 = &H4E8805
    Name_Spy_Nop = 4E9539
    Name_Spy_Nop2 = 4E9543
    XTea = &H779DB4
    From TibiaAPI


    Jo3

  6. #6
    Senior Member
    Join Date
    Apr 2007
    Posts
    314

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Good job, however what is the player status? The connection status or what kind of buffs/debuffs the player has been flagged with?

    Code:
    const int TIBIA_STATUS_TIMER			=	0x0077BA54;
    const int TIBIA_STATUS_STRING			=	TIBIA_STATUS_TIMER + 0x04;
    const int TIBIA_CONNECTION				=	0x0077A3F8;
    const int TIBIA_SERVER					=	0x00771CF0;
    const int TIBIA_PORT					=	TIBIA_SERVER + 0x64;
    const int TIBIA_SERVER_DIST				=	0x70;
    const int TIBIA_PORT_DIST				=	0x70;
    
    // These are not verified
    const int TIBIA_PLAYER_Z				=	0x0062CAF8;
    const int TIBIA_PLAYER_Y				=	TIBIA_PLAYER_Z + 4;
    const int TIBIA_PLAYER_X				=	TIBIA_PLAYER_Z + 8;

  7. #7
    Administrator
    Join Date
    Mar 2007
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    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Quote Originally Posted by Grob
    Good job, however what is the player status? The connection status or what kind of buffs/debuffs the player has been flagged with?
    Yeah it's Haste, Poison, Fire, etc.

    Jo3

  8. #8
    Senior Member
    Join Date
    Mar 2007
    Posts
    324

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    omg thanks my master :O

  9. #9

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Thanks =)

  10. #10
    Senior Member
    Join Date
    May 2007
    Posts
    448

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    a noobie question.. is it best to write the adresses within the other module functions?
    maybe make a seperate module for declaring(?) addresses?

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