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8.5, 8.42, 8.40, 8.21 & 7.6 Addresses - Page 2
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Thread: 8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

  1. #11
    Administrator
    Join Date
    Mar 2007
    Posts
    1,723

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Quote Originally Posted by Xavious
    a noobie question.. is it best to write the adresses within the other module functions?
    maybe make a seperate module for declaring(?) addresses?
    I have a seperate module for addresses. It's really just a preference, if you want to you can, but you don't have to.

    Jo3

  2. #12
    Senior Member
    Join Date
    May 2007
    Posts
    448

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    alright, thanks seems easiest to me so that's what ill try to use

  3. #13

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    anyone knows how to find xtea?

  4. #14

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    XTEA is 776DB4

    There are two ways of finding it. You can try to get it as you know when it changes and when not. Log on, search for unknown values. Then search few times for unchanged value and relog. After a while you should got it.

    But there is easier way: just add to opentibia some small debug-like code that would display xtea of loged client - then simply search for it. :P

  5. #15

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Thank you Noxitu!

  6. #16

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    More Addresses

    Code:
    //string url server
      LogInServ1=$771CF0;      
      LogInServ2=$771D60;
      LogInServ3=$771DD0;
      LogInServ4=$771E40;
      LogInServ5=$771EB0;
      LogInServ6=$771F20;
      LogInServ7=$771F90;
      LogInServ8=$772000;
      LogInServ9=$772070;
      LogInServ10=$7720E0;
    
    //integer ports
      Port_Tibia1=$771D54;         
      Port_Tibia2=$771DC4; 
      Port_Tibia3=$771E34;
      Port_Tibia4=$771EA4;
      Port_Tibia5=$771F14;
      Port_Tibia6=$771F84;
      Port_Tibia7=$771FF4;
      Port_Tibia8=$772064;
      Port_Tibia9=$7720D4;
      Port_Tibia10=$772144;

  7. #17
    Administrator
    Join Date
    Mar 2007
    Posts
    1,723

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    Thanks Diogo.

    Jo3

  8. #18

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    I made a small bot to help my hunts. With the update I needed to update it.
    Here are some new adresses

    PLAYER_ID 0x00621C70
    TEXT 0x0077BA58
    TEXT_TIME 0x0077BA54
    PLAYER_EXP 0x00621C64
    PLAYER_LVL 0x00621C60
    PLAYER_MANA 0x00621C50
    CONTAINERS 0x0062A208

    Thats it ^^, I hope it help!
    Cya!

  9. #19
    Senior Member
    Join Date
    Mar 2007
    Posts
    1,323

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    http://tpforums.org/forum/showthread...5897#post15897

    There's another way of finding XTEA key.

  10. #20

    8.5, 8.42, 8.40, 8.21 & 7.6 Addresses

    working on updating my level spy to 8.2

    some of these addresses are by stiju and others, i just followed to the new offsets

    Code:
    /* memory addresses */
    
    // statusbar
    #define STATUSBAR_TEXT	0x0077BA58 // 00535359 | AND EAX,0077BA58 or 00537B53 | MOV EDX,0077BA58
    #define STATUSBAR_TIMER	0x0077BA54 // timer for showing text; 00535350 | MOV EAX,DWORD PTR DS:[77BA54] or 00537B6F | MOV DWORD PTR DS:[77BA54],EAX
    
    // level spy
    #define LEVELSPY_NOP	0x004CD600 // writeNops 2 bytes; 004CD600 | 2BC1 | SUB EAX,ECX
    
    #define LEVELSPY_ABOVE	0x004CD5FC // writeBytes 1 byte; 004CD5FB | B8 07 | MOV EAX,7
    #define LEVELSPY_BELOW	0x004CD604 // writeBytes 1 byte; 004CD603 | B8 02 | MOV EAX,2
    
    // name spy
    #define NAMESPY_NOP		0x004E7A09 // writeNops 2 bytes; 004E7A09 | 75 4A | JNZ SHORT then 004E7A0B | CALL 4CDF50
    #define NAMESPY_NOP2	0x004E7A13 // writeNops 2 bytes; 004E7A13 | 75 40 | JNZ SHORT
    
    // show invisible creatures
    #define INVISIBLE1		0x0045B5D3 // writeBytes 1 byte; 0045B5D3 | 72 0A | JB SHORT
    #define INVISIBLE2		0x004E6CD4 // writeBytes 1 byte; 004E6CD4 | 75 09 | JNZ SHORT
    
    // full light
    #define LIGHT_NOP		0x004E0369 // writeNops 2 bytes; 004E0369 | 7E 05 | JLE SHORT
    #define LIGHT_AMOUNT	0x004E036C // writeBytes 1 byte; 004E036B | BB 80 | MOV EBX,80
    
    // player
    #define PLAYER_Z		0x0062CAF8 // 004CD5F0 | MOV ECX,DWORD PTR DS:[62CAF8] then 004CD5F6 | CMP ECX,7
    :icon7:

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