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I assume you're using C/C++ as a language am I right?
Try to track down your error to somewhere. Might be that your problem isn't your battlelist reader but the whole memory reading part. That's what GetLastError() is suggesting. Is everything else where you use memory reading working?
ReadTibiaMemory works fine for other functions, but here nothing's stored in the battlelist structure. B[index].id is always set to 0 after a read.
Number of bytes read is returned as 0, but this works fine when compiling with Dev C++
Also, the debug messagebox returns that it successfully read the playerID directly from memory, but I need to compare it to the IDs from the battlelist so I need to get this working. So the memory reading in itself should be alright.
EDIT. It B[index].id does return -2, 0, 1 so maybe the offsets are wrong, I mean where in the battlelist structure is the ID stored?