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[update] Tibia 9.20 - Page 3
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Thread: [update] Tibia 9.20

  1. #21
    Senior Member
    Join Date
    Aug 2010
    Posts
    532

    RE: [update] Tibia 9.20

    Quote Originally Posted by Sketchy
    @maozao - Your XTEA address is slightly incorrect, the correct one should be 0x7DAE74. The parser function also starts at 0x45D2E0 so you were also slightly off there as well.
    Thank you, but it's wierd, I still have problems sending packets like Attack, Use etc.

    I'm using these address at moment:

    [code=csharp]Client.RecvStream = 0x9B2880;
    Client.XTeaKey = 0x7DAE74;
    Client.SocketStruct = 0x86CCF0;
    Client.LastRcvPacket = 0x826A0A;
    Client.RecvPointer = 0x6C4930;
    Client.SendPointer = 0x6C4960;
    Client.ParserFunc = 0x45D2E0;
    Client.DecryptCall = 0x4FC2E0;
    Client.GetNextPacketCall = 0x4FC2E0;
    Client.RSA = 0x757660;[/code]

    I guess that those addresses are the most important(that really needs) to send a packet by memory.

    It still crashing at this point:

    [code=csharp]IntPtr threadHandle = Tibia.Util.WinApi.CreateRemoteThread(client.Proces sHandle, IntPtr.Zero, 0, client.IO.SendToServerAddress, pRemote, 0, IntPtr.Zero);[/code]

    Any ideas ? xD~

    Thanks again.

  2. #22
    Senior Member
    Join Date
    Jan 2011
    Posts
    182

    RE: [update] Tibia 9.20

    Anybody know why the Sword, Axe, Club, Fist dont works?
    0x81D060 + 28 for the Fist fightining donts work here, return 0...

  3. #23
    Senior Member
    Join Date
    Aug 2007
    Posts
    232

    RE: [update] Tibia 9.20

    Quote Originally Posted by robssito
    Anybody know why the Sword, Axe, Club, Fist dont works?
    0x81D060 + 28 for the Fist fightining donts work here, return 0...
    Code:
    static DWORD PLAYER_FIST                         = 0x7E516C; 
    static DWORD PLAYER_CLUB                         = PLAYER_FIST + 4;
    static DWORD PLAYER_SWORD                        = PLAYER_FIST + 8; 
    static DWORD PLAYER_AXE                          = PLAYER_FIST + 12; 
    static DWORD PLAYER_DIST                         = PLAYER_FIST + 16; 
    static DWORD PLAYER_SHIELD                       = PLAYER_FIST + 20; 
    static DWORD PLAYER_FISH                         = PLAYER_FIST + 24; 
    
    static DWORD PLAYER_FIST_PER                     = 0x0081D060; 
    static DWORD PLAYER_CLUB_PER                     = PLAYER_FIST_PER + 4; 
    static DWORD PLAYER_SWORD_PER                    = PLAYER_FIST_PER + 8; 
    static DWORD PLAYER_AXE_PER                      = PLAYER_FIST_PER + 12; 
    static DWORD PLAYER_DIST_PER                     = PLAYER_FIST_PER + 16; 
    static DWORD PLAYER_SHIELD_PER                   = PLAYER_FIST_PER + 20; 
    static DWORD PLAYER_FISH_PER                     = PLAYER_FIST_PER + 24;

  4. #24

    RE: [update] Tibia 9.20

    The skill percentages are part of a much larger structure containing a lot of data. 3 addresses can obtain all the information about a player besides inventory.

  5. #25
    Senior Member
    Join Date
    Jan 2011
    Posts
    182

    RE: [update] Tibia 9.20

    Thanks all!

    @DarkstaR
    What is the 3 addresses?
    Fist_Percent,
    Fist,
    ?

  6. #26

    RE: [update] Tibia 9.20

    Now if I told you, it would be too easy. One of the very large structures is in the .CT I posted. I figured them all out, that means you can too.

  7. #27
    Senior Member
    Join Date
    Jan 2011
    Posts
    182

    RE: [update] Tibia 9.20

    Hummm, sure, thanks

  8. #28
    Senior Member
    Join Date
    Aug 2010
    Posts
    532

    RE: [update] Tibia 9.20

    Anybody knows what could be happening? ;s

    [update] Tibia 9.20

    Thanks.

  9. #29
    Senior Member
    Join Date
    Aug 2010
    Posts
    532

    RE: [update] Tibia 9.20

    Damn, my Tibia keep crashing when I send a packet via memory.

    I can send some money if someone can help me, it's not much but it's a motivation xD~

  10. #30

    RE: [update] Tibia 9.20

    Maozao, maybe I can help you. Contact me by PM.

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