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We got a problem? - Page 5
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Thread: We got a problem?

  1. #41

    RE: We got a problem?

    Well.. everything is going ok now. Thanks Blackd!

  2. #42
    Junior Member
    Join Date
    Jan 2012
    Posts
    17

    RE: We got a problem?

    Everything OK here with Hp/Mana/Cap, Thanks Blackd!

  3. #43
    Junior Member
    Join Date
    Apr 2011
    Posts
    5

    RE: We got a problem?

    It worked GREAT here thanks a lot. Now i can use my healer again DDDDD
    How the hell i'm gonna updade this? haha (without using ollydbg)
    Any thoughts?

  4. #44

    RE: We got a problem?

    I love to see that my discovering helped so many people here. I am happy about that
    Anyways I must admit I had a bit luck because I am not very good with ASM.
    I just saw a XOR there in the updated code at Ollydbg and I thought... let's try doing a XOR between 2 addresses and... it worked! That's all

  5. #45

    RE: We got a problem?

    Some statics. =)

    Code:
    <?xml version="1.0"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Status"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Tibia.exe+3BA874</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Last Name Local Chat"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>122</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Tibia.exe+3FC708</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Last Local Chat"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>55</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Tibia.exe+3FC730</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Status Bar"</Description>
          <Color>80000008</Color>
          <VariableType>String</VariableType>
          <Length>55</Length>
          <Unicode>0</Unicode>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>Tibia.exe+3FC4E8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Experiencia"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Tibia.exe+3ABFB0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"Map Pointer"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>"Tibia.exe"+005E7220</Address>
          <Offsets>
            <Offset>121B4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"primeira bp"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Tibia.exe+5E5314</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Soul"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Tibia.exe+3ABFE0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot Head"</Description>
          <Color>80000008</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Tibia.exe+5E7204</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Weapon Hand"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Tibia.exe+5E71C8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Shield Hand"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Tibia.exe+5E71D4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"bp slot"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Tibia.exe+5E71EC</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Neck"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Tibia.exe+5E71F8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>24</ID>
              <Description>"Legs"</Description>
              <Color>80000008</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Tibia.exe+5E71BC</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>

  6. #46

    RE: We got a problem?

    Hello,
    Im really trying to understand the code, but im stuck at this point.
    Could u explain me what dynamic offset means and how to use it?
    Im using windows 7 and my addresses keeps changing all the time. Only the last 4 digits remain same. In this case: 4008.
    Code:
    MOV EAX,DWORD PTR DS:[944008]  --- first address related with hp/mana =&H944008

  7. #47

    RE: We got a problem?

    Quote Originally Posted by alkamenes
    Hello,
    Im really trying to understand the code, but im stuck at this point.
    Could u explain me what dynamic offset means and how to use it?
    Im using windows 7 and my addresses keeps changing all the time. Only the last 4 digits remain same. In this case: 4008.
    Code:
    MOV EAX,DWORD PTR DS:[944008]  --- first address related with hp/mana =&H944008
    Read this thread, maybe help. Try to use the search.
    http://tpforums.org/forum/thread-9178.html?highlight=asrl

    XOR in c#:
    Code:
    //health example
    XOR = read_memory(0x544008 + baseAdress);
    HP = read_memory(0x544000 + baseAdress);
    Player.HP =  read_memory(XOR ^ HP);

  8. #48

    RE: We got a problem?

    Thank you, that helped me a lot.


  9. #49
    Junior Member
    Join Date
    Jan 2012
    Posts
    7

    RE: We got a problem?

    Hello guys...

    I am new here... I bumped into this thread and I got a question..

    It seems I got a problem finding health and mana.. Even with XOR.

    I program in C#, and here is a snippet.

    So the adress I've used with ASLR ON is taken from this thread :

    long XORADRESS = 0x944000;
    long HEALTHADRESS = 0x944008;

    So far soo good, I guess.

    long XoRValue = Memory.ReadInt32(TheProcessHandle, XORADRESS);
    long HealthValue = Memory.ReadInt32(TheProcessHandle, HEALTHADRESS);


    The values I get is :

    XOR = 6619246
    Health = 7471352

    Now my Tibia char has 190 HitPoints

    Long NewHealth = XOR ^ Health;

    That gives the value

    1507478

    Can anyone tell me what I am doing wrong please? :S


    Regards

  10. #50
    Super Moderator
    Join Date
    May 2007
    Posts
    1,191

    RE: We got a problem?

    is 0x944000 and 0x944008 with the base of 0x400000? Did you correctly add the base address at runtime?

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