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Tibia: Sprite File Structure - Page 3
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Thread: Tibia: Sprite File Structure

  1. #21
    Administrator
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    Mar 2007
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    Quote Originally Posted by Nano View Post
    Thank you so much for the quick answer!! The code worked perfectly I would like to ask one more question: Are there changes in the structure of the .dat file?
    Once again thanks in advance.

    EDIT: One extra question: Does BinaryReader.ReadUInt32() read the little-endian way?
    Here's my .dat structure code: http://tpforums.org/forum/threads/50...ll=1#post54669

    From MSDN: "BinaryReader reads this data type in little-endian format."

  2. #22
    Junior Member
    Join Date
    Jan 2015
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    4
    Quote Originally Posted by Jo3Bingham View Post
    Here's my .dat structure code: http://tpforums.org/forum/threads/50...ll=1#post54669

    From MSDN: "BinaryReader reads this data type in little-endian format."
    Thank you so much for your answer! Really! It is very difficult to find people who, like you, share their knowledge without expecting more than a polite thank you.

  3. #23
    Senior Member
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    Feb 2024
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    Please try Google before asking about Updated Product Info edbb9b2

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