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Tibia 9.5 - changes in the packet protocol
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Thread: Tibia 9.5 - changes in the packet protocol

  1. #1

    Red face Tibia 9.5 - changes in the packet protocol

    Tibia 9.5 comes with an extra byte in some creature info packets
    AND, 3 new packet types: 1D, 9F and A6

    Packet type 1D ... new server ping for antikick feature?
    Code:
        Case &H1D ' tibia 9.5
          ' 1D
          pos = pos + 1
    Packet type 9F ... unknown info
    Code:
        Case &H9F
          ' 9F 00 01 01 00 0A
          ' 9F 00 04 2B 00 01 02 04 05 06 07 08 09 0A 0B 0C 0E 11 14 19 1A 1B 1D 1E 1F 20 26 27 2A 2C 32 4B 4C 4D 4E 51 53 54 58 59 5B 5E 70 71 72 79 92 94
          lonN = GetTheLong(packet(pos + 3), packet(pos + 4))
          pos = pos + 5 + lonN
    Packet type A6 ... spell/potion graphical effects?
    Code:
        Case &HA6
          ' new since Tibia 9.5
          ' used life potion: A6 E8 03 00 00
          ' E8 03 = special effect, tile of 2 bytes.
          pos = pos + 3
          ' now it seems to be always 00 00, possible future string here?
          lonN = GetTheLong(packet(pos), packet(pos + 1))
          pos = pos + 2 + lonN

  2. #2
    Administrator
    Join Date
    Mar 2007
    Posts
    1,723

    RE: Tibia 9.5 - changes in the packet protocol

    Here's the Connection.as file from the flash client .swf file:
    http://pastebin.com/70igGvdK
    You can view all packet changes there.

    For those who aren't very bright, you can compare this to the same file before the update to see the actual changes. Oh, what's that? You don't have the previous file? That's a shame, really.

  3. #3
    Senior Member
    Join Date
    Oct 2009
    Location
    Poland, Świebodzin
    Posts
    233

    RE: Tibia 9.5 - changes in the packet protocol

    It doesn't matter 85% of peoples using this forum don't use packets - oh, irony...

    Regards, Czepek!

  4. #4

    RE: Tibia 9.5 - changes in the packet protocol

    Quote Originally Posted by Jo3Bingham
    Here's the Connection.as file from the flash client .swf file:
    http://pastebin.com/70igGvdK
    You can view all packet changes there.

    For those who aren't very bright, you can compare this to the same file before the update to see the actual changes. Oh, what's that? You don't have the previous file? That's a shame, really.
    Odd that they still haven't obfuscated the flash client.

  5. #5

    RE: Tibia 9.5 - changes in the packet protocol

    Quote Originally Posted by Stiju
    Quote Originally Posted by Jo3Bingham
    Here's the Connection.as file from the flash client .swf file:
    http://pastebin.com/70igGvdK
    You can view all packet changes there.

    For those who aren't very bright, you can compare this to the same file before the update to see the actual changes. Oh, what's that? You don't have the previous file? That's a shame, really.
    Odd that they still haven't obfuscated the flash client.
    Honestly, they don't try at all to protect their game or intellectual property. It's pretty sad.

  6. #6

    RE: Tibia 9.5 - changes in the packet protocol

    Lol, I will download all code <3

  7. #7
    Senior Member
    Join Date
    Jan 2010
    Location
    Venezuela
    Posts
    366

    RE: Tibia 9.5 - changes in the packet protocol

    Quote Originally Posted by Jo3Bingham
    Here's the Connection.as file from the flash client .swf file:
    http://pastebin.com/70igGvdK
    You can view all packet changes there.

    For those who aren't very bright, you can compare this to the same file before the update to see the actual changes. Oh, what's that? You don't have the previous file? That's a shame, really.
    Holy mother of God, dude you fucking killed me with this, i can't stop laughing!.

    So the new Ping Packet is 0x1D?

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