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[C#] Tibianic-HR - Page 7
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Results 61 to 70 of 70

Thread: [C#] Tibianic-HR

  1. #61
    Thanks you mate

  2. #62
    Senior Member
    Join Date
    Feb 2013
    Posts
    187
    can i get some help to make it work on a custom client? what do i need to edit

  3. #63
    Junior Member
    Join Date
    Apr 2010
    Posts
    6
    private void LoadPlayer()
    {
    player = GetPlayer();
    this.Text = player.Name + " | ClassicBotter " + Application.ProductVersion;
    }


    NULLREFERENCEEXEPTION WAS UNHANDLED

    SOMEONE CAN HELP ME?

  4. #64
    Quote Originally Posted by bidoh View Post
    private void LoadPlayer()
    {
    player = GetPlayer();
    this.Text = player.Name + " | ClassicBotter " + Application.ProductVersion;
    }


    NULLREFERENCEEXEPTION WAS UNHANDLED

    SOMEONE CAN HELP ME?
    http://bit.ly/19MDFKB

  5. #65
    Junior Member
    Join Date
    Apr 2010
    Posts
    6
    Hello xavious do you know if theres a way to upgrade the classicbotter 1.0.0.0 source to work on tibianic? If u know could u explain?

  6. #66
    Junior Member
    Join Date
    Mar 2014
    Posts
    3
    The packets isnt placed in dll file?

  7. #67
    Senior Member
    Join Date
    May 2007
    Posts
    448
    Quote from first post

    I however havnt been able to make a proper drag items function without focusing the client. This tool does not send packets, but key and mouse events.

  8. #68
    Junior Member
    Join Date
    Apr 2014
    Posts
    1
    I get error... Only light hack works but any other gives me error ;(
    Last edited by torsikka; 04-06-2014 at 03:03 PM.

  9. #69
    Junior Member
    Join Date
    Sep 2014
    Posts
    3
    This bot doesnt work on Classicus.org ;(

  10. #70
    Quote Originally Posted by Matti View Post
    For me the bot doesn't work on my 64-bit system,
    yet for my friend it does.
    So dunno what's going on.

    How to make runes:
    You gotta make some tags (main-tab -> check the 'record', then put your mouse at the place where u want to make the tag, and press * and name the tag)
    afterwards, u can use this tag in a script with #tagname.
    So you should be able to make it drag runes and stuff.
    I've managed to get this working on an OT I'm currently playing on. Thing is I don't understand how to record these new tags. I check record, nothing happens, then I hover my mouse at something and I press "*" on my keyboard, nothing happens.
    I looked in the source and it's supposed to bring up a new form when checking the box, but nothing happens, at all. No errors either. Any suggestions?

    NVM, found out that it was the * sign on the numpad
    EDIT 2: okay.. weird, worked once and now it refuses to work again, wtf xd
    EDIT 3: So its working, but where should I place the labels? I know the looter uses #newcont, #takefrom and #putat but where exactly should I put these? It just seems to be fucking up wherever I place them x)
    Last edited by Tony32; 11-17-2015 at 02:43 PM.

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