Yeah I noticed it was static, my belief though is it's a place holder for a signature for a new file pertaining to preview phases which will contain the appropriate code and graphics. My reasoning for this is the fact that it's 32-bit like the current file signatures, there's no necessity for a separate version value in a multi-client build system and that such a system would be annoying for the players.Originally Posted by DarkstaR
Or I could be wrong and I'm giving CIP far too much credit, a likely scenario
It is, however instead of pushing the value onto the stack directly they push it on through a register which will always contain NULL at that point in the code (for the game server packet they NULL the register immediately beforehand).Originally Posted by tulio150