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[9.70] Addresses
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Thread: [9.70] Addresses

  1. #1
    Senior Member
    Join Date
    Nov 2008
    Posts
    196

    [9.70] Addresses

    Some addresses that I have found for my map tracker

    ClientRsa = BaseAddress + 0x324EC0;
    ClientServerStart = BaseAddress + 0x3B34F8;
    ClientSelectedCharacter = BaseAddress + 0x3BCD10;
    ClientMultiClient = BaseAddress + 0x12EC57;

    ClientStatus = BaseAddress + 0x3BCCC4;

    PlayerGoX = BaseAddress + 0x57FEA0;
    PlayerGoY = BaseAddress + 0x57FE98;
    PlayerGoZ = BaseAddress + 0x548004;

    ClientBattleListStart = BaseAddress + 0x548008;

  2. #2

    RE: [9.70] Addresses

    You got the player soul? I am coding a new program and I used the addresses from BlackD's forum, his health and mana addresses work fine for me but I get incorrect results with his soul address (&H7B2ED0). Any ideas?

  3. #3

    RE: [9.70] Addresses

    Quote Originally Posted by mkdir
    You got the player soul? I am coding a new program and I used the addresses from BlackD's forum, his health and mana addresses work fine for me but I get incorrect results with his soul address (&H7B2ED0). Any ideas?
    Yeah, I have a theory. It seems like you don't know what you're doing and should maybe reevaluate your project if you're unable to find soulpoints with cheatengine.

  4. #4

    RE: [9.70] Addresses

    I can find the soul point with cheatengine fine, but when I try that address in my code it doesn't work.

    For example, with cheat engine I find the address: Tibia.exe+3B2ED0.

    In my code I so like Read the memory(memory addres + tibia base address - &H400000).

    With reading mana and health points, this works fine, but with soul it does not.

  5. #5

    RE: [9.70] Addresses

    Quote Originally Posted by mkdir
    I can find the soul point with cheatengine fine, but when I try that address in my code it doesn't work.

    For example, with cheat engine I find the address: Tibia.exe+3B2ED0.

    In my code I so like Read the memory(memory addres + tibia base address - &H400000).

    With reading mana and health points, this works fine, but with soul it does not.
    The address you're getting is the offset from the base. Let Tibia.exe == &H400000

  6. #6

    RE: [9.70] Addresses

    Right, so if (Tibia.exe+3B2ED0) == (&H400000+3B2ED0), then this comes out to &H7B2ED0, which is the same address that blackd has posted.

    I am just confused as to why the code I am using would be able to find the correct mana/health, but it doesn't work for soul points?
    I am not a very advanced programmer, and this memory reading is quite confusing to me. Once I have the code working for this soul I will be able to make my program fully, but this is holding me back right now.

    edit:
    Yesss!! I figured it out, the soul address isn't XORed, but mana is. It works now.

  7. #7
    Senior Member
    Join Date
    Oct 2009
    Location
    Poland, Świebodzin
    Posts
    233

    RE: [9.70] Addresses

    Quote Originally Posted by Bruno D
    ClientRsa = BaseAddress + 0x324EC0; // 0x724EC0
    ClientServerStart = BaseAddress + 0x3B34F8; // 0x7B34F8
    These addresses didn't changed.

    Regards, Czepek!

  8. #8
    Senior Member
    Join Date
    Aug 2010
    Posts
    532

    RE: [9.70] Addresses

    Quote Originally Posted by mkdir
    Edit:
    Yesss!! I figured it out, the soul address isn't XORed, but mana is. It works now.
    Mana, HP, MaxMana, MaxHP and Cap, all those addresses are XORed

  9. #9

    RE: [9.70] Addresses

    Anyone have map & dat pointers for Tibia 9.70 ? Thanks

  10. #10

    RE: [9.70] Addresses

    MAP_POINTER_ADDR=&H9D4594

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