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7.6 Client Anti-Bot Measures - Page 2
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Thread: 7.6 Client Anti-Bot Measures

  1. #11
    Senior Member
    Join Date
    May 2009
    Posts
    107

    RE: 7.6 Client Anti-Bot Measures

    I am trying to do what Darkstar said, only to learn if I need it on the future :P

    I found PLAYER_CONECTION address, pressed (CTRL + R) in ollydbg, and I replaced the old address to the new address in all references;
    The new address is a random place wich is free (20 lines of DB 00)
    But when I login, it crashes the client...
    I am at 8.54
    Am I replacing the wrong references ? '-'

    Thanks

  2. #12

    RE: 7.6 Client Anti-Bot Measures

    The memory page you are placing it on is likely protected from reading and writing. If you want to place it in a random, pre-allocated spot, place it on one of their debug strings or in rook tutorial window text. NOTE: This will only work for read-only values.

    If you want to do this with read/write, you have a few options:
    1. Swap addresses around. Mix connection with health, for instance.
    2. Look at sections in the PE header. Each section is padded to a certain page-size, meaning they will have trailing unused bytes that wont be used by the heap allocator. You'll need to find a section with read/write access (Import table, for instance).

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