The addresses didn't change Josh, and BL doesnt have a level offset, AFAIK.
Why don't you take advantage off the structures instead @skills, equipment, etc, instead of finding 10x the addresses that are 4/8/12 bytes away
Like this
Code:
playerFist = 0x587E78 + BaseAddress;
playerClub = playerFist + 0x04;
playerSword = playerClub + 0x04;
playerAxe = playerSword + 0x04;
playerDistance = playerAxe + 0x04;
playerShielding = playerDistance + 0x04;
playerFishing = playerShielding + 0x04;
playerEquip_Step = 0x0C;
playerAmmo = 0x5DE624 + BaseAddress;
playerAmmoCount = playerAmmo - 4;
playerRing = playerAmmo + playerEquip_Step;
playerBoots = playerRing + playerEquip_Step;
playerLegs = playerBoots + playerEquip_Step;
playerRight = playerLegs + playerEquip_Step;
playerLeft = playerRight + playerEquip_Step;
playerTorso = playerLeft + playerEquip_Step;
playerBackpack = playerTorso + playerEquip_Step;
playerNecklace = playerBackpack + playerEquip_Step;
playerHead = playerNecklace + playerEquip_Step;
Forgot to put in the link lol http://tpforums.org/forum/threads/5689-Addresses-9-82