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Problem in screen resolution in Tibia 7.6
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  1. #1
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    Problem in screen resolution in Tibia 7.6

    Previously I had problems with amount of fps. I was playing on vista with dx10 and in old tibia version had about 5-7 fps. I have solved this problem, just installed virtualbox and put windows xp sp1 os. Now i have got 20 to 30 fps.

    The problem is that, it looks like default screen resolution in tibia window is 640x480p. When I make fullscreen game screen stretches and everything except equipment and chat section looks pixelated. And also 'Show lights effects' option is unable to change. I've tried to change resolution in game and/or windows and nothing changed.

    See how does it look on screens:

    http://i.imgur.com/1OGH3vX.png

  2. #2
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    fps have nothing to do with hardware, or instaling service packs.......

    it has to do with internet speed


    if you buy a fucking i7 and a g1.sniper 3 and 32 gigabytes of ram and overlock it to 40ghz (if thats even posible before it frieds up) your fps will remain the same.

    http://www.speedtest.net/

    to have a great fps rate you need at least 3m of speed and your upload speed should be higher than .10 mb if any of those fucked up, your screwed

    now the g1. sniper 3 ,2 ,1 have a new network card, which is suposed to fix lag issues however if your internet is shit, dont expect a miracle.Try tracing your internet speed everytime you got lag issues.

    running it in a virtual box wont help eigther you probably have a massive problem in your startup, on execute or search type msconfig and open it, check your proccess and disable the garbage



    note 2 : the virtual machine should have a monitor setting....

  3. #3
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    Quote Originally Posted by Wesker View Post
    fps have nothing to do with hardware, or instaling service packs.......

    it has to do with internet speed
    Mind = Blown

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  5. #5
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  6. #6
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    Best Product Website

    Please try Google before asking about Cool Product Info 2289ded

  7. #7
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    Quote Originally Posted by Wesker View Post
    fps have nothing to do with hardware, or instaling service packs.......

    it has to do with internet speed


    if you buy a fucking i7 and a g1.sniper 3 and 32 gigabytes of ram and overlock it to 40ghz (if thats even posible before it frieds up) your fps will remain the same.

    http://www.speedtest.net/

    to have a great fps rate you need at least 3m of speed and your upload speed should be higher than .10 mb if any of those fucked up, your screwed

    now the g1. sniper 3 ,2 ,1 have a new network card, which is suposed to fix lag issues however if your internet is shit, dont expect a miracle.Try tracing your internet speed everytime you got lag issues.

    running it in a virtual box wont help eigther you probably have a massive problem in your startup, on execute or search type msconfig and open it, check your proccess and disable the garbage



    note 2 : the virtual machine should have a monitor setting....
    I hope you're joking, but I somehow doubt it.

    @OP - Check the configuration of your Tibia client in the VM, it won't have the screen resolution configured in Options > Graphics > Advanced. The reason for the performance boost appears to be that you're using DX5 in the VM, either that or VirtualBox is restricting the amount of graphics performance it is allowing the VM to use. Try switching to OpenGL or DX5 without the VM, and try running with DX9 and smooth graphics disabled.

  8. #8
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    Quote Originally Posted by XtrmJash View Post
    I hope you're joking, but I somehow doubt it.

    @OP - Check the configuration of your Tibia client in the VM, it won't have the screen resolution configured in Options > Graphics > Advanced. The reason for the performance boost appears to be that you're using DX5 in the VM, either that or VirtualBox is restricting the amount of graphics performance it is allowing the VM to use. Try switching to OpenGL or DX5 without the VM, and try running with DX9 and smooth graphics disabled.


    u gotta be kidding me, its all about the internet speed, doesnt mater if u have or not a virtual machine, and even if you got 1, its just stupid to run a game in a virtual machine, so your telling me that league of legends runs better on a virtual machine ?

    for the love of RA


    its the internet, doesnt matter if you got the dx9, dx5, dx12, or opengl if you're provider is a piece of shitt you're not going to get more than 50 fps

    the only thing that may work and give you higher fps is a proxy server, and even that relies on your internet speed........

    dont play games in a 56kb modem they are outdated.


    you know what fuck it, in wonderland everything is posible heres how jash doubles hes internet speed http://www.youtube.com/watch?v=lG5cEik2ABY



    windows reserves 20% of the bandwith if you search the gpedit and go to the Qos you can set it to 0, and thats should make a real difference between fps not all the shitt people talks here.


    fuck it every1 double internet speed



    just so you know FPs = frames per second how do you get frames in online games ? WITH INTERNET MADAFACAR


    ----------------------------------------------------------------------------

    puppy talk :

    graphics card -> helps you rendering images and proccesing them faster
    memory ram -> helps the processor with the taks he performs
    directX -> its a software that has vectors, 3d factors, extralidges and shitt u cant understand (it helps setting up the card and says hey use me to read that)
    opengl -> same as directX but for poor people (vegetarians mostly) with shitty pc's

    so lets say we have a computer

    so the proccess that will take place is :

    computer :will ask what is this
    hardware :answers thats a graphic object
    proccesor :sends it to the graphic card and ram helps it get there and back
    graphic card : "they send me some shitt what should i do"
    directX : use me u dumb piece of shittttttt!!!!!!!!!!!!
    graphic card : ok :X


    now how the fps work are different but they involve the same task

    program reads well this pc is a piece of shitt every frame takes about 10kb and he has a 100kb internet speed so i can only send 10 frames

    those 10 frames go to the previous proccess and without ram and graphic the 10 frames loss about 50% so you end up with 5 stupid fucking frames and you cant see shitt, game over you're already dead


    WELCOME TO THE WALKING DEAD



    -dont know shitt about hardware, but thats should be the way to perform it

  9. #9
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    Quote Originally Posted by Wesker View Post
    just so you know FPs = frames per second how do you get frames in online games ? WITH INTERNET MADAFACAR
    And on offline games?

  10. #10
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    Quote Originally Posted by Wesker View Post
    u gotta be kidding me, its all about the internet speed, doesnt mater if u have or not a virtual machine, and even if you got 1, its just stupid to run a game in a virtual machine, so your telling me that league of legends runs better on a virtual machine ?

    for the love of RA


    its the internet, doesnt matter if you got the dx9, dx5, dx12, or opengl if you're provider is a piece of shitt you're not going to get more than 50 fps

    the only thing that may work and give you higher fps is a proxy server, and even that relies on your internet speed........

    dont play games in a 56kb modem they are outdated.


    you know what fuck it, in wonderland everything is posible heres how jash doubles hes internet speed http://www.youtube.com/watch?v=lG5cEik2ABY



    windows reserves 20% of the bandwith if you search the gpedit and go to the Qos you can set it to 0, and thats should make a real difference between fps not all the shitt people talks here.


    fuck it every1 double internet speed
    Ok so I'm gonna assume you're not joking and hopefully educate you a little.

    Your internet speed can be measured in two ways. One of those ways is latency, the other is file transfer speed. Latency is the amount of time a packet takes between leaving your machine, and arriving at a server (and usually the time it takes to return, as well). It is measured in milliseconds. Transfer speed is the amount of data you can transfer to or from (upload or download, respectively) your machine from or to a server. Let's explore how Tibia works for a minute.

    The tibia client uses a graphics engine. That graphics engine generates images and prints them to the screen. The graphics engine generates this data as fast as requested to (IE at for instance, 30 fps), but if it cannot achieve the requested speed, it will slow down. For this case, you can consider the graphics engine to be simply a GUI, displaying things as it is told to do so. The graphics engine generally will handle all rendering, and each "action" (for instance printing text to the screen) is done by the graphics processing threads in Tibia in one go.

    Now, behind the GUI in most (if not all) applications, you will find some code which the end user will never really know at all. I mean, they might know roughly what it does, but they will not know exactly how it does it (not without reverse engineering it. That code generally handles all the workload of everything non-GUI in the program. In this instance, it will be work like calculating numbers to display on the screen (e.g using a formula to calculate your current level, by working with an experience to level formula), and TCP communications.

    What we're wanting to look at is TCP communications. TCP is basically a standardised system for sending data over the internet. You send and receive data in a certain format, to keep it standardised. This data will contain entire commands, such as what we could pseudo into something like UpdateHealth(200), to update your health to 200. Once the TCP client (Tibia) has received this data, it will issue a command to the GUI to update the health bar and battle list entry for HPPC.

    So basically what I'm saying is this, you will receive a general packet with a command, that command will be processed by a back end TCP client, and it will call some function in the GUI to make changes to what the player sees. The link between FPS and connection speeds is rather non-existent. The work done by the GUI is issued in one go (ie the client sends a walk right packet, server receives it, server returns a packet to accept that client has walked right, and client acts upon it by moving the character one square to the right). So that means that the client receives one packet only, per issued command? Well, what if you were to only send / receive that 1 packet? The client would continue about processing that command until it is completed. That means that once the command is issued to move your character X pixels to the right, it is processed fully regardless of other TCP commands.

    What you're implying is that each frame is only processed when a new packet is received. That's simply not true. If CIP were to send out a packet for each pixel a character / creature moved, it would be at least 100x harder on their network and servers to process the data. It's very common in MMORPGs to get away with as much work being done on a customers machine as possible, because at the end of the day only so much can be done there. For instance, you can't handle the entire event which is raised when a creature is killed on a players machine. The main reason being of course it would then be entirely possible to simply inject into the client, run the code every 100 milliseconds to kill a demon or hellgorak or whatever, and take all the experience from it (potentially also duplicating items and moving walls, as it used to be in Tibia v6.1~).

    I didn't finish this post due to RL.

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