Is it possible moving character automatically, with waypoints without touching walls
(Memory editing)
?
I found out most "Walking" memory addresses, but to no avail, I dont know how to make it move.
I know C++/C#.
THANX.
Is it possible moving character automatically, with waypoints without touching walls
(Memory editing)
?
I found out most "Walking" memory addresses, but to no avail, I dont know how to make it move.
I know C++/C#.
THANX.
AFAIK the answer is no. Unless you maybe could hook tibia's internal pathfinder (or is it server sided?).
You'll have to create a pathfinder which checks if a location is reachable.
ok, then i will use the alternative, to load positions from text file. -_
Isn't there a method of doing this? Something like:
Set XGo to value of destination X position
Set YGo to value of destination Y position
Set ZGo to value of destination Z position
Set battle list creature entry's isWalking value to 1
?
if(IntegerSetToZero) { scanNearbyCreaturePositions() WalkManually() }
?
I dont know, I just want to make a bot without using packets :[
Sorry to tell you buddy but the client makes the packets regardless, so you might want to get off the anti-bot circle jerk and use that to your advantage.
If you do it right, there's no reason you can't use packets.
Ok, I will try learn packets.
THNX.