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Memory editing cavebot
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Thread: Memory editing cavebot

  1. #1

    Memory editing cavebot

    Is it possible moving character automatically, with waypoints without touching walls
    (Memory editing)
    ?

    I found out most "Walking" memory addresses, but to no avail, I dont know how to make it move.

    I know C++/C#.

    THANX.

  2. #2
    Senior Member
    Join Date
    Dec 2011
    Posts
    249
    AFAIK the answer is no. Unless you maybe could hook tibia's internal pathfinder (or is it server sided?).

    You'll have to create a pathfinder which checks if a location is reachable.

  3. #3
    ok, then i will use the alternative, to load positions from text file. -_

  4. #4
    Senior Member
    Join Date
    Jan 2008
    Location
    Cambridge, England
    Posts
    725
    Isn't there a method of doing this? Something like:

    Set XGo to value of destination X position
    Set YGo to value of destination Y position
    Set ZGo to value of destination Z position
    Set battle list creature entry's isWalking value to 1

    ?

  5. #5
    Senior Member
    Join Date
    Oct 2010
    Posts
    146
    Quote Originally Posted by XtrmJash View Post
    Isn't there a method of doing this? Something like:

    Set XGo to value of destination X position
    Set YGo to value of destination Y position
    Set ZGo to value of destination Z position
    Set battle list creature entry's isWalking value to 1

    ?
    yes, but he would have some problems:
    -limited length
    -sometimes the way may be blocked.

    I don't really understand that about "not touching walls", you mean to not step in a wall or to not go close to a wall?

  6. #6
    Senior Member
    Join Date
    Dec 2011
    Posts
    249
    Quote Originally Posted by XtrmJash View Post
    Isn't there a method of doing this? Something like:

    Set XGo to value of destination X position
    Set YGo to value of destination Y position
    Set ZGo to value of destination Z position
    Set battle list creature entry's isWalking value to 1

    ?
    What will happen if the location in question isn't reachable? Will the "go" value instantly turn to 0?

  7. #7
    Senior Member
    Join Date
    Aug 2010
    Posts
    532
    Quote Originally Posted by ottizy View Post
    What will happen if the location in question isn't reachable? Will the "go" value instantly turn to 0?
    Long time that I don't work with memory editing, but I think so, you will get "There is no way" and it will be seted as "0"

  8. #8
    if(IntegerSetToZero) { scanNearbyCreaturePositions() WalkManually() }

    ?

    I dont know, I just want to make a bot without using packets :[

  9. #9
    Sorry to tell you buddy but the client makes the packets regardless, so you might want to get off the anti-bot circle jerk and use that to your advantage.

    If you do it right, there's no reason you can't use packets.

  10. #10
    Ok, I will try learn packets.
    THNX.

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