Hello all,
I would like to share with you what I discovered about tile structure in tibia map in 10.21 client. I would be grateful if someone else would complete missing values.
Tile structure has grown due to fact that tile item structure has been changed and it looks like:
Code:
struct TILE_ITEM
{
uint count
uint id
uint unknow1 // (data ?) 0 value for me
uint unknow2 // (dataEx ?) 0 value for me
uint unknow3 // 0 value for me
uint unknow4 // 0 value for me(when changed to 1 square has black thin border)
uint unknow5 // 1 value for me
uint unknow6 // value that is continuously changed, seems like lats move time ?
uint unknow7 // 0 value for me
}
and tile structure seems to be like :
Code:
struct TILE
{
uint start // always uint.Max
uint itemCount
uint [10] stackOrder
uint unknow1 // for me always 0
TILE_ITEM[10] items
}
Hope someone will find it usefull.
Regards,
pater