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Walker C# - Page 2
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Thread: Walker C#

  1. #11
    Member Diego's Avatar
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    Mar 2012
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    México
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    He meant he is using the same logic as you are except for the console output thing
    TibiaViewer taking AFK botting to a whole different level Sign up!.

  2. #12
    Quote Originally Posted by Diego View Post
    He meant he is using the same logic as you are except for the console output thing
    ah idk then... i cant make a code for him right now... still working on the map things... when i finish that if no one helped
    ill post a code... until then
    @topic
    put all the addresses in cheat engine and run your code... see if everything changes...
    look at the statusbar see if it says something...
    debug your code like a noob like me

    ofc you wont need to do this for a walker but its just a example how deep you can go and still not understand why its not working when structures are big
    Last edited by Warlockx; 11-25-2013 at 06:46 PM.

  3. #13
    Senior Member
    Join Date
    May 2007
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    448
    Did you make sure your write to address functions work properly?

  4. #14
    Senior Member
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    Mar 2009
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    Brazil
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    I've created a simple walker to help Ruffs with this issue but i couldn't make it work. For some reason (which is unknown to me), as soon i set "IsWalking" to 1, Tibia reset it's value to 0.

    The WriteMemory API is sucefully executed tho.

  5. #15
    Senior Member
    Join Date
    Feb 2013
    Posts
    187
    I knew it wasnt me lol know of any reason why it does that? Or anyway to fix it? Much much much apreciated in advance!!
    Thanks ash for help

  6. #16
    Senior Member
    Join Date
    Feb 2013
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    And ash this is for tibianic custom client dunno if u knew i seen getprocessbyname tibia and not tibianic

  7. #17
    the answer why it doenst work have been posted at least 2 times... just read again and test what you havent tested...
    (hint read battlelist)

  8. #18
    Senior Member
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    Quote Originally Posted by Warlockx View Post
    the answer why it doenst work have been posted at least 2 times... just read again and test what you havent tested...
    (hint read battlelist)
    I've read the whole thread. My code loops through the battlelist, find the "Player object" and write the IsWalking property. But it still not working,

    If you can't help us, don't spam this thread with nonsense replies.

  9. #19
    Senior Member
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    Cambridge, England
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    Quote Originally Posted by Ash Katchup View Post
    I've read the whole thread. My code loops through the battlelist, find the "Player object" and write the IsWalking property. But it still not working,

    If you can't help us, don't spam this thread with nonsense replies.
    If you're online mate I can try help with a teamviewer session, see if I can debug it a little?

  10. #20
    Senior Member
    Join Date
    Feb 2013
    Posts
    187
    Ill hit you up on skype when i got some free time thanks in advance, and thanks for clarifying that ash

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