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[VB.NET] Auto MWall behind character
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Thread: [VB.NET] Auto MWall behind character

  1. #1
    Member
    Join Date
    May 2013
    Location
    Florida
    Posts
    54

    [VB.NET] Auto MWall behind character

    So, I have a code for auto-mwalling behind chars in my bot, which is this:

    Dim x As Integer = p.Location.X.ToString
    Dim upy As Integer = p.Location.Y.ToString
    Dim z As Integer = p.Location.Z.ToString
    Dim loc1 As New Location(Convert.ToInt32(x), Convert.ToInt32(upy), Convert.ToInt32(z))
    Dim loc As Tile = c.Map.GetTile(loc1)
    If p.Direction = Direction.Up Then
    c.Inventory.UseItemOnTile(3180, onTile:=loc)
    End If
    (it's part of a timer.tick event)
    However, whenever this code is tested, it just makes the little white poffs on the char and says "There is not enough room." What am I doing wrong?

  2. #2
    Junior Member
    Join Date
    May 2012
    Posts
    13
    just debug print the variables to see if the data is right.. try to manually place it on that square. I guess something between u and the place behind is blocking the shooting or the targetted square is not suitable to place a magic wall

  3. #3
    Member
    Join Date
    May 2013
    Location
    Florida
    Posts
    54
    But I do it on empty walkable squares with no walls D:
    I'll try debugging it with a breakpoint tomorrow. But for now, it's time for bed :heart:

  4. #4
    Senior Member
    Join Date
    Apr 2008
    Posts
    689
    Dim x As Integer = p.Location.X.ToString
    Convert.ToInt32(x)

    wat

  5. #5
    Member
    Join Date
    May 2013
    Location
    Florida
    Posts
    54
    Maybe that's where my problem was. I guess integer wasn't a good thing to declare it as, seeing as how I'm using tostring. That, and I forgot to change the y value.
    Last edited by poopsiedoodle; 11-22-2013 at 01:51 PM.

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