Originally Posted by
Blequi
most likely the problem in which you are not able to find any pointers is due the "Maximum offset value" you've in Cheat Engine pointer scanner.
CE, by default, uses something like 2048 for the max offset. It means that any offset higher this value in the path, CE wont search it.
Since the map is a huge array (2016 * 0x198 = 822528 bytes) and the tile you're looking for is shifted anything higher than this 2048, the scan will "fail" like in the case the desired tile at the "end" of this array.
So, setting this "Maximum offset value" to 822528 would solve the problem, but of course will slow down the search, because you're searching in a large memory range.
In case it gets really slow, you can test lower values until you find it. Setting the max level to 1 is enough based on the previous updates (it will make the search faster).
I hope this is the problem.