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Tibia [10.32] - Please
Results 1 to 10 of 10

Thread: Tibia [10.32] - Please

  1. #1
    Member
    Join Date
    Oct 2012
    Location
    brazil
    Posts
    36

    Tibia [10.32] - Please

    Hi Everyone, i have problems with my address:



    adrPlayerId = $956034; <~~ Here

    My battlelist don't read without this...

    Plz can onyone post all address from 10.32?
    Last edited by duuhleon; 01-20-2014 at 09:17 PM.

  2. #2
    Senior Member
    Join Date
    Jan 2008
    Location
    Cambridge, England
    Posts
    725
    Quote Originally Posted by duuhleon View Post
    Hi Everyone, i have problems with my address:

    adrPlayerId = $956034; <~~ Here

    My battlelist don't read without this...

    Plz can onyone post all address from 10.32?
    You should have a look in some of the tutorials to see if you can learn how to find this for yourself... It's not that difficult at all.

  3. #3
    AutomaticUpdate by Blequi
    Code:
    Battle List Start: 5AC558
    Tiles Pointer: 5E9724
    Experience: 3C22A0
    GUI: 3C28C0
    Containers: 5EA4B4
    Connected: 3CBC3C
    ProxyText: 40DA90
    Player Id: 557034
    http://tpforums.org/forum/threads/60...omatic-Updates

  4. #4
    Member
    Join Date
    Oct 2012
    Location
    brazil
    Posts
    36
    Quote Originally Posted by wgrzelak View Post
    AutomaticUpdate by Blequi
    Code:
    Battle List Start: 5AC558
    Tiles Pointer: 5E9724
    Experience: 3C22A0
    GUI: 3C28C0
    Containers: 5EA4B4
    Connected: 3CBC3C
    ProxyText: 40DA90
    Player Id: 557034
    http://tpforums.org/forum/threads/60...omatic-Updates


    Thx man you really help-me <3

  5. #5
    Junior Member
    Join Date
    Dec 2012
    Posts
    7
    Code:
    Dat pointer: 3C952C //1st offset = 8, 2nd offset = 0 + n * A0 where n is the itemid - 100

  6. #6
    Code:
           #region Container Pointer & AstrabotVersion
            public const string version = "1.5.2";
            public static readonly uint containersPointer = 0x5EA4B4; //10.31
            #endregion
            #region BattleList 10.32
            public static readonly uint BattleList_Start = 0x9AC558 - 0x400000 + baseAdress; // 10.32 Name start
            public static readonly uint BattleList_StepCreatures = 0xC0; // 10.32
            public static readonly uint BattleList_MaxCreatures = 0x514; // 10.32
            public static readonly uint BattleList_End = BattleList_Start + (BattleList_StepCreatures * BattleList_MaxCreatures); // 10.32
            #endregion
            #region Client 10.3
            public static readonly uint Client_IsConnected = 0x7CBC3C - 0x400000 + baseAdress; // 10.32
            public static readonly uint Client_Lastmsg = 0x40D890 + baseAdress; // 10.32
            public static readonly uint GUI = 0x3C28C0 + baseAdress; // 10.32
            public static readonly uint Client_Dialog = 0x3CBC10 + baseAdress; // 10.32
    
           // public static readonly uint Client_DatPointer = 0x3BE5EC + baseAdress; // 10.31
           // public static readonly uint Client_Time = 0x5E9760 + baseAdress; //10.31
            #endregion
            #region Statistics
            public static readonly uint Player_fist = 0x977E78 + baseAdress - 0x400000;
            public static readonly uint Player_club = Player_fist + 4;
            public static readonly uint Player_sword = Player_fist + 8;
            public static readonly uint Player_axe = Player_fist + 12;
            public static readonly uint Player_distance = Player_fist + 16;
            public static readonly uint Player_shielding = Player_fist + 20;
            public static readonly uint Player_fishing = Player_fist + 24;
            public static readonly uint Player_fistpc = Player_fist + 28;
            public static readonly uint Player_clubpc = Player_fist + 32;
            public static readonly uint Player_swordpc = Player_fist + 36;
            public static readonly uint Player_axepc = Player_fist + 40;
            public static readonly uint Player_distancepc = Player_fist + 44;
            public static readonly uint Player_shieldingpc = Player_fist + 48;
            public static readonly uint Player_fishingpc = Player_fist + 52;
            #endregion
            #region Packets 10.3
            public static  int SendStreamLength = 0x9E9768 - 0x400000 + (int)baseAdress; //10.32
            public static  int SendStreamData = 0x7C8D20 - 0x400000 + (int)baseAdress; //10.32
            public static  int SendPacketCall = 0x525640 - 0x400000 + (int)baseAdress; //10.32
            #endregion
            #region Player 10.3
            public static readonly uint XOR = 0x7C2290 - 0x400000 + baseAdress;  // 10.32
            public static readonly uint Player_Health = 0x957000 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_HealthMax = 0x95702C - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_Mana = 0x7C22E4 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_ManaMax = 0x7C2294 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_Id = 0x957034 - 0x400000 + baseAdress; // 10.32 NUM ADRESS
            public static readonly uint Player_MapX = 0x957038 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_MapY = 0x95703C - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_MapZ = 0x957040 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_RedSquare = 0x7C22E0 + baseAdress - 0x400000; // 10.32
            public static readonly uint Player_Soul = 0x7C22D0 - 0x400000 + baseAdress; // 10.32
            public static readonly uint Player_Level = 0x3C22CC + baseAdress; // 10.32
            public static readonly uint Player_MagicLevel = 0x3C22D4 + baseAdress; // 10.32
            public static readonly uint Player_Experience = 0x3C22A0 + baseAdress; // 10.32
            public static readonly uint Player_Exph = 0x40E7A4 + baseAdress; // 10.3
            public static readonly uint Player_Cap = 0x9570A8 - 0x400000 + baseAdress; // 10.3
            public static readonly uint Player_Flags = 0x3C2254 + baseAdress; // 10.32
            #endregion
            #region Monitors 10.3
            public static int PrintFps = 0x46E226 - 0x400000 + Convert.ToInt32(baseAdress);//10.31
            public static int PrintName = 0x4D4BD0 - 0x400000 + Convert.ToInt32(baseAdress);//1031
            public static int ShowFps = 0x96B627 - 0x400000 + Convert.ToInt32(baseAdress); // 10.31
            #endregion
            #region Hotkeys
            public static readonly  uint Hotkey_TextStep = 0x100; // 10.32
            public static readonly  uint Hotkey_ObjectStep = 0x4; // 10.32
            public static readonly uint Hotkey_TextStart = 0x3C95E0 + baseAdress; // 10.32
            public static readonly uint Hotkey_ObjectStart = 0x3CBB78 + baseAdress; // 10.32
            #endregion
            #region Equipment
            public static readonly  uint Player_Head = 0x5EA610 + baseAdress; // 10.22
            public static readonly  uint Player_Backpack = 0x5EA5C8 + baseAdress; // 10.22
            public static readonly  uint Player_Amulet = 0x5EA5EC + baseAdress; // 10.22
            public static readonly  uint Player_RightHand = 0x5EA55C + baseAdress; // 10.22
            public static readonly  uint Player_LeftHand = 0x5E837C + baseAdress; // 10.31
            public static readonly  uint Player_Arrow = 0x9E9460 + baseAdress; // NOT UPDATED
            public static readonly  uint Player_Legs = 0x5EA538 + baseAdress; // 10.22
            public static readonly  uint Player_Chest = 0x5EA5A4 + baseAdress; // 10.22
            public static readonly  uint Player_Shoes = 0x5E95F4 + baseAdress; // 10.32
            public static readonly  uint Player_Ring = 0x5E95D0 + baseAdress; // 10.32
            public static readonly  uint Player_Arrow_count = 0x5E95A8 + baseAdress; // 10.32
            public static readonly  uint Player_LeftHand_count = 0x5E9638 + baseAdress; // 10.32
            #endregion
            #region Creatures
            public static readonly  uint Creature_DistanceId = 0;
            public static readonly  uint Creature_DistanceType = 3;
            public static readonly  uint Creature_DistanceName = 4;
            public static readonly  uint Creature_DistanceX = 44;
            public static readonly  uint Creature_DistanceY = 40;
            public static readonly  uint Creature_DistanceZ = 36;
            public static readonly  uint Creature_DistanceScreenOffsetHoriz = 48;
            public static readonly  uint Creature_DistanceScreenOffsetVert = 52;
            public static readonly  uint Creature_DistanceIsWalking = 80;
            public static readonly  uint Creature_DistanceDirection = 56;
            public static readonly  uint Creature_DistanceIndexNextCreatureInBattleWindow = 92;
            public static readonly  uint Creature_DistanceOutfit = 96;
            public static readonly  uint Creature_DistanceColorHead = 100;
            public static readonly  uint Creature_DistanceColorBody = 104;
            public static readonly  uint Creature_DistanceColorLegs = 108;
            public static readonly  uint Creature_DistanceColorFeet = 112;
            public static readonly  uint Creature_DistanceAddon = 116;
            public static readonly  uint Creature_DistanceMountId = 120;
            public static readonly  uint Creature_DistanceLight = 124;
            public static readonly  uint Creature_DistanceLightColor = 128;
            public static readonly  uint Creature_DistanceBlackSquare = 136;
            public static readonly  uint Creature_DistanceHPBar = 140;
            public static readonly  uint Creature_DistanceWalkSpeed = 144;
            public static readonly  uint Creature_DistanceIsBlocking = 148; // 10.3
            public static readonly  uint Creature_DistanceSkull = 152;
            public static readonly  uint Creature_DistanceParty = 156;
            public static readonly  uint Creature_DistanceIsVisible = 164; // 10.3
            public static readonly  uint Creature_DistanceWarIcon = 168;
            #endregion

  7. #7
    Can anyone post this:

    Code:
            public static int PrintFps = 0x46E226 - 0x400000 + Convert.ToInt32(baseAdress);//10.31
            public static int PrintName = 0x4D4BD0 - 0x400000 + Convert.ToInt32(baseAdress);//1031
            public static int ShowFps = 0x96B627 - 0x400000 + Convert.ToInt32(baseAdress); // 10.31
    I can find it self but ollydbg don't work on this computer, thanks !

  8. #8
    Senior Member
    Join Date
    Dec 2011
    Posts
    249
    Try these:

    Code:
    PrintFPS = 0x46E566 - 0x400000
    PrintName = 0x49A1C0 - 0x400000
    ShowFps = 0x96C761 - 0x400000

  9. #9
    ottizy your printname are wrong
    Code:
    private int PrintName = (0x4D5070 - 0x400000) + Base;

  10. #10
    Thanks guys ;p

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