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Tibia Addresses (10.51)
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Thread: Tibia Addresses (10.51)

  1. #1
    Senior Member
    Join Date
    Jan 2008
    Location
    Cambridge, England
    Posts
    725

    Tibia Addresses (10.51)

    I think a lot are the same as 10.50, can't remember, but someone asked for them so here's what I've got:

    Code:
            public static int CID = 0x5A7034;
            public static int HP = 0x5A7000;
            public static int MP = 0x4125DC;
            public static int HPMax = 0x5A702C;
            public static int MPMax = 0x41258C;
            public static int XOR = 0x412588;
            public static int Level = 0x4125A4;
            public static int Exp = 0x412598;
            public static int Cap = 0x0; // TBD
            public static int PosY = 0x5A7028;
            public static int PosX = 0x5A7038;
            public static int PosZ = 0x5A7040;
    Enjoy, please share whatever you've got.

  2. #2
    Code:
           #region BaseAddress
           public static readonly uint baseAdress = (uint)Client.Tibia.MainModule.BaseAddress.ToInt32() - 0x400000; //baseaddress
           #endregion
           #region CharacterStats
           public static readonly uint XOR = 0x812588 + baseAdress; // 10.51
           public static readonly uint Player_Health = 0x9A7000 + baseAdress; // 10.51
           public static readonly uint Player_HealthMax = 0x9A702C + baseAdress; // 10.51
           public static readonly uint Player_Mana = 0x8125DC + baseAdress; // 10.51
           public static readonly uint Player_ManaMax = 0x81258C + baseAdress; // 10.51
           public static readonly uint Player_Id = 0x9A7034 + baseAdress; // 10.51  NUM ADRESS
           public static readonly uint Player_MapX = 0x9A7038 + baseAdress; // 10.51
           public static readonly uint Player_MapY = 0x9A703C + baseAdress; // 10.51
           public static readonly uint Player_MapZ = 0x9A7040 + baseAdress; // 10.51
           #endregion
           #region BattleList
           public static readonly uint BattleList_Start = 0x9F8B00 + baseAdress; // 10.51 Namestart
           public static readonly uint BattleList_StepCreatures = 0xC4;
           public static readonly uint BattleList_MaxCreatures = 0x514;
           public static readonly uint BattleList_End = BattleList_Start + (BattleList_StepCreatures * BattleList_MaxCreatures);
           #endregion
           #region ClientStats
           public static readonly uint IsConnected = 0x81CA38 + baseAdress; // 10.51
           #endregion
           #region Hotkeys 10.51
           public static readonly uint Hotkey_TextStep = 0x100; // 10.51
           public static readonly uint Hotkey_ObjectStep = 0x4; // 10.51
           public static readonly uint Hotkey_TextStart = 0x419BE0 + 0x400000 + baseAdress; // 10.51
           public static readonly uint Hotkey_ObjectStart = 0x41C170 + 0x400000 + baseAdress; // 10.51
           #endregion
           #region Creatures
           public static readonly uint Creature_DistanceId = 0;
           public static readonly uint Creature_DistanceType = 3;
           public static readonly uint Creature_DistanceName = 4;
           public static readonly uint Creature_DistanceX = 44;
           public static readonly uint Creature_DistanceY = 40;
           public static readonly uint Creature_DistanceZ = 36;
           #endregion

  3. #3
    Junior Member
    Join Date
    Jan 2014
    Posts
    10
    SlotHead Anyone know? address? and boots?
    Last edited by disney; 08-09-2014 at 08:57 AM.

  4. #4
    Quote Originally Posted by disney View Post
    SlotHead Anyone know? address? and boots?
    SlotHead.id = base + 0x6370C8
    SlotBoots.id = base + 0x636FE8

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