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Help ClientRsa - ClientServerStart - ClientServerEnd
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Thread: Help ClientRsa - ClientServerStart - ClientServerEnd

  1. #1
    Junior Member
    Join Date
    Sep 2014
    Posts
    7

    Question Help ClientRsa - ClientServerStart - ClientServerEnd

    Hello!
    Any programmer can explain how do I identify these three requisistos?
    ClientRsa
    ClientServerStart
    ClientServerEnd


    else if (client.Version == ClientVersion.Version1052)
    {
    ClientRsa = client.BaseAddress + ?;
    ClientServerStart = client.BaseAddress + ?;
    ClientServerEnd = client.BaseAddress + ?;
    ClientServerStep = 0x30;
    ClientServerDistanceHostname = 0x04;
    ClientServerDistanceIP = 0x20;
    ClientServerDistancePort = 0x28;
    ClientServerMax = 10;
    ClientSelectedCharacter = client.BaseAddress + 0x5AB504;
    ClientMultiClient = client.BaseAddress + 0x1484C5;

    ClientStatus = client.BaseAddress + 0x41CA38;

    PlayerGoX = client.BaseAddress + 0x5A7030;
    PlayerGoY = client.BaseAddress + 0x5A7028;
    PlayerGoZ = client.BaseAddress + 0x5A7004;

    ClientBattleListStart = client.BaseAddress + 0x5F8B00;
    }

  2. #2
    The rsa is simple, just search for the rsa key with a debugger, the other one just take an address from an old version and then look around it to find the similar value.

    Taken from my version of sharp maptracker:
    Code:
    else if (client.Version == ClientVersion.Version1050)//1050 - 1052 is the same
                {
                    ClientRsa = client.BaseAddress + 0x36F7F0;
                    ClientServerStart = client.BaseAddress + 0x461738;
                    ClientServerEnd = client.BaseAddress + 0x46173C;
                    ClientServerStep = 0x30;
                    ClientServerDistanceHostname = 0x04;
                    ClientServerDistanceIP = 0x1C;
                    ClientServerDistancePort = 0x28;
                    ClientServerMax = 10;
                    ClientSelectedCharacter = client.BaseAddress + 0x5A43DC;
                    ClientMultiClient = client.BaseAddress + 0x146167;
    
                    ClientStatus = client.BaseAddress + 0x31CA38;
    
                    PlayerGoX = client.BaseAddress + 0x5A7030;
                    PlayerGoY = client.BaseAddress + 0x5A7028;
                    PlayerGoZ = client.BaseAddress + 0x5A7004;
    
                    ClientBattleListStart = client.BaseAddress + 0x5F8B00;
                }

  3. #3
    Junior Member
    Join Date
    Sep 2014
    Posts
    7
    happens several debug when opening the client

  4. #4
    Junior Member
    Join Date
    Sep 2014
    Posts
    7
    10.52 does not work!

  5. #5
    Junior Member
    Join Date
    Sep 2014
    Posts
    7
    Helppppppp
    helppppppp
    helppppppp
    helppppppp
    helppppppp
    ???????????

  6. #6
    What is "ClientServerStart" ? You should describe what those variables does so we can try help you.

    I guess it's the login server ip ? Or the character list start?

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