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C++ SendPacket problem - Page 2
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Thread: C++ SendPacket problem

  1. #11
    Super Moderator klusbert's Avatar
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    Dec 2007
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    No I dont, but I not sure how I should sync it. I eventually figure it out
    I Only use my dll for hook parseFunction
    How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
    Updating addresses --> http://tpforums.org/forum/thread-8625.html
    DataReader --> http://tpforums.org/forum/thread-10387.html

  2. #12
    Quote Originally Posted by klusbert View Post
    No I dont, but I not sure how I should sync it. I eventually figure it out
    I Only use my dll for hook parseFunction
    https://bitbucket.org/farsa/minidash...default#cl-165

    You should send packet inside SubClassProc or PeekMessage or something...

  3. #13
    Super Moderator klusbert's Avatar
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    Old good tugbot, gave me some ideas. love how old code is still useful Thanks once again, I will try it as soon as I can
    How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
    Updating addresses --> http://tpforums.org/forum/thread-8625.html
    DataReader --> http://tpforums.org/forum/thread-10387.html

  4. #14
    Super Moderator klusbert's Avatar
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    I am sorry for spamming this thread but It really works! thanks I had my doubts
    How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
    Updating addresses --> http://tpforums.org/forum/thread-8625.html
    DataReader --> http://tpforums.org/forum/thread-10387.html

  5. #15
    Quote Originally Posted by klusbert View Post
    I am sorry for spamming this thread but It really works! thanks I had my doubts
    you welcome

  6. #16
    How do you know which send package?
    I mean, how do you know that the package {0x0c, 0x00, 0x01, 0x02} walks right?

  7. #17
    Junior Member
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    Mar 2016
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    Quote Originally Posted by icekiller View Post
    How do you know which send package?
    I mean, how do you know that the package {0x0c, 0x00, 0x01, 0x02} walks right?
    yes {0x0c, 0x00, 0x01, 0x02}

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