Hello, when i see the packets methods, i see the new way to make functions of bot, but idk how find the packets? Somebody can help? I copy functions of klusbert's tool, and if you can help with archives of him, thanks!
Hello, when i see the packets methods, i see the new way to make functions of bot, but idk how find the packets? Somebody can help? I copy functions of klusbert's tool, and if you can help with archives of him, thanks!
Hello, you can check a otserver for all packets. Or use tibiaapi but be aware that some of the packets are not updated. You asked my about the attack packet structure. It is like this.
Code:packet.AddByte(0xA1); packet.AddUInt32(creatureId); packet.AddUInt32(AttackCount); client.HookProxy.SendPacketToServer(packet.Data);
How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
Updating addresses --> http://tpforums.org/forum/thread-8625.html
DataReader --> http://tpforums.org/forum/thread-10387.html
All peoples say "if you use packets in u bot, all accounts = delet", but i think if you use a correct packets, don't have problem
one good example is the Xenobot
and one bad is Tibia Auto, really?
As far as I know xenobot do not create own packets. It calls tibias internal functions, so tibia creates the packets for you.
Like I do my self. in my injected.dll
Code:void Attack(BYTE *Buffer, int position) { int CreatureId = Packet::ReadDWord(Buffer, &position); DWORD AttackFunction = 0x00421050; _asm{ MOV DWORD PTR DS : [0x934700], 0x0 // not sure what this is used for xD mov ecx,CreatureId call AttackFunction } }
How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
Updating addresses --> http://tpforums.org/forum/thread-8625.html
DataReader --> http://tpforums.org/forum/thread-10387.html
Not true, I think. But there is more risk to fuck things up
How to find battlelist address --> http://tpforums.org/forum/thread-8146.html
Updating addresses --> http://tpforums.org/forum/thread-8625.html
DataReader --> http://tpforums.org/forum/thread-10387.html