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PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4684) : eval()'d code on line 6 OT Client - Level Spy / Light
Can somebody please explain to me how exactly does the level spy work with the OT Client?
I understand that you need to have the 3 addresses + pointer/offsets. But what are the exact reasons for these?
I managed to get the first 2 addresses for the ot client, but could not get the 3rd.
I can also move the level up and down in the client simply by moving one of the z memory addresses. However whenever I go down a level everything is just black.
Do I need to make a lighthack to work with it also?
I have searched through many threads on this forum, and see alot of references to noping those spy addresses and changing the spy pointer address with the value you want to spy on.
But nobody really ever said why that has to be done.
I tried a few times and when I change to the new value, the screen starts to change and go back to the real floor like 10 times a second.
What address are you using? How you found?
There are 2 values you can use. One basically acts as a camera level, as long as you are inside a building its value will be your z value. When outside it me value is 0 to show roofs.
The other appears to the camera level for your z value. It is always your z value. Changing that will level spy in any direction.
Problem is everything is dark quite often so I am obviously missing a light address that I cannot find.
Also, sometimes the z spy address is frequently written to, so sometimes you need to nop what's writing to it.
I've also tried removing the roofs when outside but everything turns black where there was a roof so I don't know how to make those show either.