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Very very thanks
But now, i have another error
Look: "Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
And my code to AntiLogout:
[code=vbnet]
Imports System.Runtime.InteropServices
Imports System.Text
Public Class Packet
Private Declare Function GetWindowThreadProcessId Lib "user32" (ByVal hwnd As Integer, ByRef lpdwProcessId As Integer) As Integer
Private Declare Sub SendPacket Lib "packet.dll" (ByVal ProcessID As Long, ByRef Packet As Byte)
Public Shared Sub AntiLogout() 'thanks joe
Dim ProcessID As Long
Dim Buffer(2) As Byte
GetWindowThreadProcessId(Memory.FindWindow("tibiac lient", vbNullString), ProcessID)
Buffer(0) = &H1
Buffer(1) = &H0
Buffer(2) = &H67
SendPacket(ProcessID, Buffer(0)) 'here again
End Sub
So I've been trying to send packets on another game, Rose Online. I tried using your code and it doesn't seem to work.
I've changed the tibia name for the process to TRose for my game, and I don't get any errors now. Also, I changed up the packet data for my chat packet, but nothing happens when I hit the button to send.
Btw, do you happen to know how to do this globally, for any game?
I have a lot of knowledge of the packets in Rose Online, and what each one is, and even what each little byte represents in the packets. I'm planning to make a bot, but have no knowledge in programming really, besides some basic stuff.
Not sure if you really understood what I said before.. but lets try this again.
First: Does Rose Online use any kind of encryption on the packets?
If it does use encryption, you will need to implement it.
Second: packet.dll just "hooks" itself to a few function calls on Tibia, you'd have to do the same for Rose Online.. all you need to do is find the respective addresses for these functions on Rose Online